
The "Bureaucrat"
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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"The Bureaucrat is a story-driven game (perhaps it's a stretch to call it that, but nonetheless) where our hero is a bureaucrat working in the messy labyrinth of the federal bureaucracy. His "weapon" is his ability to negotiate and make deals with all sorts of Washington characters.
Several things to note:
First, I was unfortunately not able to spend as much time as I would have liked making this game. I really only had Saturday to do it, because of homework, and traveling. So, I didn't have time for audio, to polish, or to go into great detail with the game, but for 12 hours work, I'm satisfied.
Second, I made this game after watching a lot of House of Cards, and because my government class just began learning about the federal bureaucracy, so why not make it a game right? I figured it might be a stretch to call negotiating a weapon, but what the hell.
Third, I am NOT an artist (as evidenced by my crude artwork).
PLEASE NOTE the game was not optimized properly for all resolutions - I would advise using a 1024*768 resolution if you can.
Not tested on Windows/Linux.
Built using Unity 4.6, and GIMP.
This was my first LD, and I'm glad I took part. It was more challenging than I thought, but that's what makes it fun.
Several things to note:
First, I was unfortunately not able to spend as much time as I would have liked making this game. I really only had Saturday to do it, because of homework, and traveling. So, I didn't have time for audio, to polish, or to go into great detail with the game, but for 12 hours work, I'm satisfied.
Second, I made this game after watching a lot of House of Cards, and because my government class just began learning about the federal bureaucracy, so why not make it a game right? I figured it might be a stretch to call negotiating a weapon, but what the hell.
Third, I am NOT an artist (as evidenced by my crude artwork).
PLEASE NOTE the game was not optimized properly for all resolutions - I would advise using a 1024*768 resolution if you can.
Not tested on Windows/Linux.
Built using Unity 4.6, and GIMP.
This was my first LD, and I'm glad I took part. It was more challenging than I thought, but that's what makes it fun.