Made in 72h with herbal tea, proud and fun by: Anabelle, dunin, Lucile, trouba and Thomas. Thanks to these tools: Phaser, GraphicsGale, Tiled and Audacity. Inspired by the aesethics and fun of the film The Grand Budapest Hotel by Wes Anderson.
04/21 : fix the annoying space bar default action. 04/23 : fix music problems (volume + double launch)
Cool idea, i laught a lot. Loved the music. Just one thing, using the spacebar and having a scroll on a small window makes the scroll to go down and you can't play, but it's alright if it's going to be on mobile. Good job!
I liked it a lot :) Nice idea with the mat, and well executed. Music and graphics were nice tool. I also had trouble with the spacebar-scrolling, which made it hard to play. If you are using Phaser, you can 'capture' buttons from the browser using following line:
@AnimeGeek32@Chaoslab : some people of the team like the funny music bug, some don't. We don't know if we want to fix it or not... @oinariman : colleagues are your rivals, colleagues are dangerous, colleagues are a lie.
Pretty innovative, carpet as a weapon xD. It feels good to knock those buggers out too. Graphics are pretty cool, sound is all right but can get annoying. Cool game :) I noticed that in the first level, I actually died, but still went to the second level.
Interesting mechanic, was confused at first but it actually turned out to be quite a nice little puzzle game :D
Persistent graphics style, varied scaling levels - kept me playing till it ended! Think the music could have used a bit more but still it fit the game, well done :)
My only complaint would be that once we loose a level, we have to restart in the basement - way too frustrating for a game with many level like yours :)
I like the graphics style too, and the humor throughout the game!
Definitely an unconventional weapon in this one :)
Animations are super pretty and the game in general has a lovely style and setting. I noticed some hit detection bugs with the carpets where it wouldn't launch a wave despite standing on what I thought was the right spot.
Also while I commend you for having music, it does get on the ears a bit after a while :D
Nice ideas, reminds me a lot of those old crazy amiga games. I was hoping for closer adherence to the Wes Anderson aesthetic though- something I don't think I've seen in a game before.
I think it has a good potential for timing/stealth-ish/puzzle game. The graphic definitely takes the cake. I wish there were better sound effects and music. The randomly moving NPC/enemies did not help the level design of the small stages.
Cool idea, very nice art! Two things though: it's hard to know where you can stand to activate the carpet, even when you've done it before, and the music gets a bit annoying after a while ^^ But other than that, very nice entry, congrats to you all :)
Comments33
game.input.keyboard.addKeyCapture([Phaser.Keyboard.SPACEBAR]);
Will replay later on bigger monitor :)
(Royal Tenenbaums Tennis next please!)
@oinariman : colleagues are your rivals, colleagues are dangerous, colleagues are a lie.
Good luck!
The game itself was a bit too easy.
Persistent graphics style, varied scaling levels - kept me playing till it ended! Think the music could have used a bit more but still it fit the game, well done :)
There should be some visual feedback if you're in the correct place to wave the carpet. Interesting concept, though!
My only complaint would be that once we loose a level, we have to restart in the basement - way too frustrating for a game with many level like yours :)
I like the graphics style too, and the humor throughout the game!
Animations are super pretty and the game in general has a lovely style and setting.
I noticed some hit detection bugs with the carpets where it wouldn't launch a wave despite standing on what I thought was the right spot.
Also while I commend you for having music, it does get on the ears a bit after a while :D
Good game.
One of the best games I've played in this compo ;)
Loved the animation.