The Great Shooting

by holgk
Overall★★★★★★★★★★2.95
Fun★★★★★★★★★★2.54
Innovation★★★★★★★★★★2.91
Theme★★★★★★★★★★2.96
Graphics★★★★★★★★★★3.38
Audio★★★★★★★★★★2.95
Humor★★★★★★★★★★2.25
Mood★★★★★★★★★★2.85
Coolness★★★★★★★★★★100%
The Great Shooting

Hollywood during the war. Your CO assigned you to a new post. The National Movie Studios are your new post. Build your own movie studio and produce propaganda movies. Be profitable and keep up the moral of the nation.

How to play: inside the game (top left "Help Me" button). I forgot to add to the HOWTO that you can zoom with your mouse wheel.
Additional info: build and upkeep costs bottom right button

INFO: For those who still have problems reading slected buildings/objects info. Focus the popup and zoom in on it (mouse wheel).

Tools used:
- Unity 5
- Cinema 4d
- Audacity
- Substance Designer
- cgMusic
- Photoshop

Web build:
I created a old fashion unity web build. The HTML5/WebGL build was totaly garbage. For those Chrome users please use the standalone build for your platform. The builds are quite small so try them out.

I changed the size of web player so for those who had some problems reading the text, I hope that makes it a bit better.

I added builds for linux and OS/X.
I don't have a device for testing so if there is a problem with this (and other builds) please tell me. I do my best to fix this problems.

Comments32

nurabsal
nurabsal20 Apr 2015, 02:53
my studio was a bit... special =/
micahcowan
micahcowan20 Apr 2015, 02:57
Text is too small/blurry for me to read (didn't rate). :(
Fanttum
Fanttum20 Apr 2015, 03:02
AN interesting idea for a type of game I think we see to much of, but mostly well done. Text was really small...
indigo
indigo20 Apr 2015, 03:07
I felt the controls were a little bit rough, I had trouble moving objects (like scripts) around. Nice game though.
OccamsRazor
OccamsRazor20 Apr 2015, 03:12
Cool concept! Reminds me of The Movies, an old sim game I used to play :) Quite fun!

One tip - if you need to use right click as a control in your web player build, in Player Settings, choose "No Context Menu", that way a menu doesn't appear when you right click :)
holgkauthor20 Apr 2015, 09:36
Thank's OccamsRazor for the tip totaly forgot this option.
MrDave
MrDave20 Apr 2015, 11:02
Its nice to see a game of this complexity. A good theme and feeling to the game. gj
Birke
Birke20 Apr 2015, 11:09
I could not figure out how to place the scripts in the casting office so was not able to progress from that point on
KloudRazor
KloudRazor20 Apr 2015, 11:17
Although the controls were a bit clunky, the game is fun and I would like to play a finished version of it.
marccspro
marccspro20 Apr 2015, 11:35
Nice game ! I like the fact that you can make tons of different studios :D
syawqy
syawqy20 Apr 2015, 11:41
it make remember the movies game
Thijs Tak20 Apr 2015, 12:13
Fun game, though the text was sometimes hard to read.
Flygamer101
Flygamer10120 Apr 2015, 13:06
Cool graphics, but text was hard to read.
PaperBlurt
PaperBlurt20 Apr 2015, 13:21
Kinda complex which is impressive.
Ilseroth
Ilseroth20 Apr 2015, 15:31
Surprisingly micromanagey. You can start to get multiple loops going, when I started I was curious why the studio was so large and it is because they take so long to write/film it, that to make it profitable you need to do multiple of them simultaneously.
EwChap
EwChap20 Apr 2015, 16:48
Neat concept. I like that you took the theme in a non-combat direction.
jk5000
jk500020 Apr 2015, 17:23
Idea is great. But is a bit difficult to find out what you are supposed to do.
oskardevelopment20 Apr 2015, 18:18
Cool game! Innovative idea, great graphics and a new take on the Ludum Dare theme - Bravo!

Good luck!
Matsuki20 Apr 2015, 18:27
The was a lot of fun, They way to move the items around (movies, scripts, etc.) was a little weird but other then that it was great. good job!
PeerPlay
PeerPlay20 Apr 2015, 18:28
I am very curious to how you made painting terrain, and placing objects, so thumbs up for that in 48 hours. I didnt understand the game how to get my movie line working though haha
internetpaulicy20 Apr 2015, 22:41
I wish more people would make rts games. I have had a bit of experience on sets that take place on locations(like where people live). I can imagine a level where you have to watch out for the little people. The controls are a bit off near the edge of the screen probably due to the distortion of the perspective. This is is quite ambitious for 48 hours. Good show!
calavera
calavera20 Apr 2015, 23:47
Wow very nice! I made some strange strange films it seems..
LTPATS21 Apr 2015, 04:04
This was cool! Took a little while to get the hang of how to play, but once I got into the groove it was fun! The screen was too big for my monitor and the text was pretty small when zoomed out. I'm not sure if the grass and other scenery actually added anything so I never really used it much but I won anyway. Overall I really liked it, great work!
Wevel
Wevel21 Apr 2015, 17:32
Quite difficult to start, also it doesn't tell you how to put a script or movie into a building - took i while to work out.
BubuIIC21 Apr 2015, 18:46
I won! After trying to figure out how to put a script into another building, or rather on top of the X beside it. :-)
But nice work!
jhell22 Apr 2015, 09:41
Very impressive entry. The flow is good and the UI mastered. It lacks a progression element IMHO (unlocking new buildings) to really hook the player but then again we only had 48h. Good job!
cgmorton22 Apr 2015, 14:41
This is a great assembly line type game, but I don't know why you decided to make it in 3d. A simpler interface would have improved the experience for me, as I had a lot of trouble clicking on the right things and moving them around.
syncxzoz25 Apr 2015, 16:03
nice graphics.. but too heavy..
GAFBlizzard2 May 2015, 18:09
Creative, solid entry. You might be able to expand this after the compo if you wanted.
GAFBlizzard2 May 2015, 18:10
I forgot to mention, it was kind of difficult to place the scripts. Doing the game in 2D, or snapping things like scripts to the slot, would make it easier.
Madball3 May 2015, 14:52
That's an unusual entry! I liked that you give a lot of possibilities. However, they seem excess. So much things aren't required, like grass, or rotating the camera, and the game is too short to use them.

At first I was doing well, but then I lost before publishing my first film. You should make the approval rating wait for you to make your first step, I lost a lot while reading help. I didn't even finish reading it, and the first script I made got stuck inside a casting office, as I thought I need to place in the center of it. Indeed, if a script is next to a building, it might be hard to move it.

The film publishing strategy is repetitive and simple. Drag the film with you mouse from A to B, from B to C etc. Repeat.

I liked the story elements and the film names. This game looks like a sandbox, with cool customization features, but the gameplay runs out quickly.

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