The Hicet: Iceburglary
The Hicet ("Heist") is all about stealing an iceberg and trying to get away with it. Don't count on it.
They'd throw you in jail - you throw ice at them. Draw areas on the iceberg with left click to select them, click-drag on a selected area to aim it. Destroying ships nets you points, but beware! You're here to steal ice, so the less ice you have, the lower your final score will be.
Right-clicking clears selection and aiming.
Survive the full three and a half minutes to win, and avoid being boarded or running out of ice or you will lose. Escaping is not easy!
Not embedded because it's a bit too tall...
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Stuff that was going to be added but didn't make it in time:
- ice breaking and explosion particle effects.
- better iceberg model logic.
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Post submission changes:
- fixed a url issue which broke the music when it was uploaded. Darn leading slashes!
- tweaked object culling bounds to try and fix a bug where ships failed to appear correctly, partially fixed?
- performance fix for lower frame rates by splitting the updates into smaller pieces if they are too long. Should make gameplay more consistent at lower fps. (fixes the previous issue with ships not appearing)
- another tweak to bounding culling which should finally put a nail in the coffin of the ship bug... now nothing except ice is culled by going up, and ships are prevented from going further up than where they start.
- fixed issue where mouse coordinates were not taking window scroll position into account, making it more accurate in some cases.
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Works best in Chrome, Firefox is a bit slower.
Made by a team of four. Written in Dart, exported to JS. WebGL via three.dart
They'd throw you in jail - you throw ice at them. Draw areas on the iceberg with left click to select them, click-drag on a selected area to aim it. Destroying ships nets you points, but beware! You're here to steal ice, so the less ice you have, the lower your final score will be.
Right-clicking clears selection and aiming.
Survive the full three and a half minutes to win, and avoid being boarded or running out of ice or you will lose. Escaping is not easy!
Not embedded because it's a bit too tall...
--------
Stuff that was going to be added but didn't make it in time:
- ice breaking and explosion particle effects.
- better iceberg model logic.
--------
Post submission changes:
- fixed a url issue which broke the music when it was uploaded. Darn leading slashes!
- tweaked object culling bounds to try and fix a bug where ships failed to appear correctly, partially fixed?
- performance fix for lower frame rates by splitting the updates into smaller pieces if they are too long. Should make gameplay more consistent at lower fps. (fixes the previous issue with ships not appearing)
- another tweak to bounding culling which should finally put a nail in the coffin of the ship bug... now nothing except ice is culled by going up, and ships are prevented from going further up than where they start.
- fixed issue where mouse coordinates were not taking window scroll position into account, making it more accurate in some cases.
--------
Works best in Chrome, Firefox is a bit slower.
Made by a team of four. Written in Dart, exported to JS. WebGL via three.dart
Comments27

DeadFragment21 Apr 2015, 16:10
Fun idea, more feedback when hurting the enemies would be nice. Good take on the theme!
-Hando
-Hando
broknecho21 Apr 2015, 16:13
Really cool idea! Gameplay was pretty solid. Great job!

Pomb21 Apr 2015, 16:17
Neat :D I think you're just missing some feedback on when you hit the boats, otherwise this is a really cool concept :D
Dorgam21 Apr 2015, 16:18
Fun game! However need some effects when hitting enemies and maybe make it a little harder? The ending was the best!

nicklink48321 Apr 2015, 16:18
I used so much ice! Why did you let me use all my ice!
MasterOfNaN21 Apr 2015, 16:21
Liking the overall look. The gameplay was novel and enjoyable to play, thanks!
JALgames21 Apr 2015, 16:21
Very nice game! I think this is one of the most innovative weapons made during this game... I have a similar complaint as Kihira: it seems to be impossible to destroy gun and rocket ships, they seem to need a lot of hits, but it seems to be very difficult to actually hit them. An indicator that you hit them and how much health the ships still have would be very nice!


dyfer21 Apr 2015, 16:28
this is the most unconventional weapon i saw in this jam lol , very good idea
little_polygon21 Apr 2015, 16:44
Solid and chill ;)
cbear_wallis21 Apr 2015, 16:48
This was really cool! I loved the mechanic ^_^!!!
Scapegote21 Apr 2015, 16:48
Really cool little game, really tough and gets super hectic towards the end.
aroymart21 Apr 2015, 16:58
This was a really fun game and i enjoyed playing it! love the concept and the music was great and fitting!
MdS21 Apr 2015, 16:59
Like it! Great concept, and plays well.
Same kind of idea as ours actually - you have to give up something (frozen!) of yourself in defence - http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=50499
Same kind of idea as ours actually - you have to give up something (frozen!) of yourself in defence - http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=50499

Anshul Goyal21 Apr 2015, 17:20
Awesome game you got there buddy. I had fun!
2720 with 37% ice remaining, not bad :D
2720 with 37% ice remaining, not bad :D

sebasRez21 Apr 2015, 18:17
I am a horrible theif since I keep throwing my cargo at the people trying to get them back hahaha. I like the music and visuals. It got a bit hard when the ice was a bit out of reach and I wasn't sure how to play but figuring it out was good, so I liked that aspect. Nice play on theme.
BubuIIC21 Apr 2015, 19:17
Great entry. A most unconventional weapon. Also bonus point for technology used :-). Only thing is, it is mostly impossible to hit ships on the borders of the screen.
grifdail22 Apr 2015, 15:18
Look realy great. The mouse always clicked a lot higher than what's the cursor point to.
The game mechanic was realy interesting.
The game mechanic was realy interesting.
Tangible Games22 Apr 2015, 15:22
Original idea! With some gameplay tweaking (controls are terrible, because pointer position doesn't match with the actual clicking coordinates) it could become much better.
Taldius22 Apr 2015, 15:39
Nice game! The control were a bit weird at first, but then I got used to it. I think it could have some explosion, but I say that just because I love explosions ...
Anyway, good job!
Anyway, good job!

SamH25 Apr 2015, 08:53
Nice idea, but most of all great pacing! Progressively introducing new enemies and threats works well, and in the end it gives a satisfying feel of “woah, I just escaped THAT?!”. As stated by many others, it lacks some visual feedback for enemy status, but overall it’s well executed.

peterfsat26 Apr 2015, 14:29
Insane idea! Ice seems to end too fast tho!

pikkpoiss9 May 2015, 15:48
Nice work! Hilarious idea - I love the decision of "how much of myself am I going to throw at the enemies". For some small improvements, I wish there were more of a tangible impact for hitting a boat, it felt like my projectiles were gliding over all the boats it hit.

Smirnov489 May 2015, 15:58
A lot of fun! Very very good game! Music added some humor in situation!
Oh! Ship are melting my ice! I must destroy them! oh no.. there are no more ice... And I start game again! My best score is 17096.
Oh! Ship are melting my ice! I must destroy them! oh no.. there are no more ice... And I start game again! My best score is 17096.

Demy9 May 2015, 20:38
Wow, really cool game. Nice music and insane idea. Great job.
LadyEmaSkye9 May 2015, 21:18
An injgame explanation would be nice. I thought the point was too gid rid of the iceberg. Also, the game was a little long, at least for me personally.







Also, should run on RF. ;)