
Ludum Dare #32compo
The Messenger
A super short "platformer" focused on it's super short "narrative plot". Hopefully you understand what you need to do at the end. The platforming is super finicky and the collisions are hit and miss, so you may fall through the world if you hit certain corners just right.
Control the character with the arrow keys
Please leave as much criticism as you feel. This will be my last Ludum Dare using Flash as I am going to attempt to learn Unity by LD33. Hope you all enjoy :)
now sleep... so tired, so very tired.
Control the character with the arrow keys
Please leave as much criticism as you feel. This will be my last Ludum Dare using Flash as I am going to attempt to learn Unity by LD33. Hope you all enjoy :)
now sleep... so tired, so very tired.
Comments19


Mossy Frog20 Apr 2015, 10:21
I agree, the platforms don't pop out well enough particularly in the underground sections. I dont notice this kind of thing when I'm testing it again and again. Thanks for your feedback :)

Somnium20 Apr 2015, 10:54
I fell through the platforms a few times, and I also had issues with differentiating the platforms from the background (especially since I am sitting in a bright room). But I enjoyed the art style, as well as the ending :-)

Mossy Frog20 Apr 2015, 11:07
Thankyou :] yeh im sorry about the collisions they're really funny on corners.

Celt20 Apr 2015, 13:20
Cool! Yeah, collision, colors, you know it. But i like the shortness and atmosphere you tried to put on the table.
You had a suprisingly similar idea for the "weapon" as i had with my entry ;)
You had a suprisingly similar idea for the "weapon" as i had with my entry ;)
TheScopelessOne21 Apr 2015, 13:38
As you mentioned the platforming was a bit fidely.

fluidvolt22 Apr 2015, 03:28
I didn't get the ending! I tried clicking everywhere... or did it just mean closing the tab? Cool little platformer though, I liked how it was just simple and atmospheric, not really worrying about enemies, just getting to your destination.

Pinpickle27 Apr 2015, 23:48
Definitely very finicky platforming, but the environment was nice looking enough, and the music sets the mood very well.

jk500011 May 2015, 10:20
For me is the best part of this game, the backgrounds and the music. But I am missing some action.

cyand131711 May 2015, 10:57
Well, since this has a super short story and thus isn't that innovative, the inaccurate platforms can be made a highlight...
Perhaps you can really think about this - a platformer game with inaccurate platforms display...
Perhaps you can really think about this - a platformer game with inaccurate platforms display...

IDidGame11 May 2015, 10:58
i quite liked the atmosphere and the concept
imo the platforming didn't really serve the narration, maybe something like a runner would have worked better
imo the platforming didn't really serve the narration, maybe something like a runner would have worked better
pixzleone11 May 2015, 11:51
A bit short as you said, but great music. Keep it up!
rinat.kh11 May 2015, 20:26
Cool game. I liked graphics and animation of movement
NIGIC11 May 2015, 23:00
Super easy to get OOB. Unfortunately I didn't find much to do with it. Oh well.
Level design is a bit iffy. Simple platforming, but the irregular geometry and cramped spaces made some jumps harder than they ought to be (and created a whole lot of spaces where you could nudge yourself into the wall). At least it wasn't really punishing on that.
Soothing music. Good aesthetics. Controls are pretty solid. Good job!
(PS: And I notice just now that you've already noted on the clipping and stuff in the description. Silly me.)
Level design is a bit iffy. Simple platforming, but the irregular geometry and cramped spaces made some jumps harder than they ought to be (and created a whole lot of spaces where you could nudge yourself into the wall). At least it wasn't really punishing on that.
Soothing music. Good aesthetics. Controls are pretty solid. Good job!
(PS: And I notice just now that you've already noted on the clipping and stuff in the description. Silly me.)
crazya0212 May 2015, 00:34
I didn't quite get the ending... was it closing the tab?
Evergreen Games12 May 2015, 00:54
Wasn't quite sure how to win. i thought i was supposed to click but that didn't do anything. the platforms were a little inaccurate at times. great mood and cool graphics though.
CrefossusJam12 May 2015, 00:55
Needs more contrast for foreground elements. I liked the mood and music. The collision was sometimes difficult. I didn't get lost which was nice.
Borkleby12 May 2015, 01:02
This story is somehow... very profound. I really felt something when the main character walked in front of the two armies, dressed all alike... profound. Not sure if the "higher being" is supposed to do anything or not... hopefully so. The background was really really beautiful in my opinion. My favorite part about the game, actually, are the physics of the main character. He falls super slowly! He walks with uncrooked knees! He can jump a hundred times per second!

igoramendola12 May 2015, 04:08
Nice! I like short games like this which try to pass some kind of positive message :D
I read that you will use Unity3D on the next LD. It's a great program and worth to try. However, if you still like Flash and want to keep working with it, check the Citrus Engine: http://citrusengine.com ^^
Btw, although I'm commenting now, I was able to vote in time :)
I read that you will use Unity3D on the next LD. It's a great program and worth to try. However, if you still like Flash and want to keep working with it, check the Citrus Engine: http://citrusengine.com ^^
Btw, although I'm commenting now, I was able to vote in time :)





I'd opt for a higher contrast between background and foreground elements, as it was a little difficult to tell what I was jumping on at a few points. Nicely done!