The N.I.D. Project

The N.I.D. Project

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 1.00
fun: 2.80
graphics: 2.38
humor: 2.49
innovation: 3.67
mood: 2.88
overall: 3.12
theme: 3.76
*EDIT - I have created a post-compo version of the game, as well as written a post-mortem. See below for links*

As the war became more desperate, the High Command authorized the deployment of a highly unconventional weapon,

in order to turn the tides.

You are this weapon, a cloud of sentient nanites, merging with human minds, as you drift from host to host.

Your purpose: To infiltrate a secure military facility, in order to extract valuable intelligence from key personnel inside.

The included .zip-file contains a runnable jar-file, as well as a cmd-file which starts it (in case your .jar-extension has been hijacked by another program).

I've had a few friends verify that the jar-file also works on Linux, so I've added the link as a Linux-patform link as well. Let me know if it does not work for you on Linux!

This game requires Java in order to run. It was developed using the excellent LibGDX framework, and the graphics were drawn in Aseprite.

This is my first Ludum Dare, so I'd appreciate any feedback that you might have!

*Added information:*

I have also made a post-compo version of my game, including enhancements taken from my TODO-list as well as the from the comments below.

Improvements include: Smoother movement, the ability to probe the minds of your hosts (discovering their secrets, and finding ways to manipulate their actions), additional visual and sound feedback, individual host mental traits, more statistics upon mission completion, and more.

You can download the post-compo version here:

https://dl.dropboxusercontent.com/u/21601438/ld32/LD32_Somnium_The_NID_Project_postcompo.zip

I have also written a post-mortem for the game, which can be found here:

http://ludumdare.com/compo/2015/05/05/the-n-i-d-project-a-post-mortem/
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