
The Rock the Paper and the Scissors
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive (may not load correctly).
**UPDATE**
Thank you for all the awesome feedback! We're turning this entry into a full game called Rhythm Ranger. Check out our website at http://rhythmranger.com
[DESCRIPTION]
A Western rhythm game!
You are Lefty the bounty hunter. Use your epic skills to take on a deadly crew of train robbers. Your weapon: Rock Paper Scissors!
[HOW TO PLAY]
Left Arrow - Rock
Up Arrow - Paper
Right Arrow - Scissors
An "attack" happens when your hand and one of your opponent's hands are facing each other. If you win, your opponent loses a point. If you lose, you lose a point. Whoever loses all their points first is instantly vaporized.
Watch out! Bandits can use either hand, and some can even regenerate their points with a bandit shout!
[KNOWN ISSUES]
These are issues we know about. They are fixed in the post-jam version.
- Very rarely, the enemy actions will go out of beat.
- When the music loops, the enemies have a chance to stop moving completely.
[CREDITS]
Team BIZM:
- Bogdan (@bogdan_rybak): programming, audio, effects
- Igor (@Helgram): artwork, animation
- Zi (@MajorMcDoom): programming, levels, effects
- Megan (@citystreetlight): artwork, animation
Thank you for all the awesome feedback! We're turning this entry into a full game called Rhythm Ranger. Check out our website at http://rhythmranger.com
[DESCRIPTION]
A Western rhythm game!
You are Lefty the bounty hunter. Use your epic skills to take on a deadly crew of train robbers. Your weapon: Rock Paper Scissors!
[HOW TO PLAY]
Left Arrow - Rock
Up Arrow - Paper
Right Arrow - Scissors
An "attack" happens when your hand and one of your opponent's hands are facing each other. If you win, your opponent loses a point. If you lose, you lose a point. Whoever loses all their points first is instantly vaporized.
Watch out! Bandits can use either hand, and some can even regenerate their points with a bandit shout!
[KNOWN ISSUES]
These are issues we know about. They are fixed in the post-jam version.
- Very rarely, the enemy actions will go out of beat.
- When the music loops, the enemies have a chance to stop moving completely.
[CREDITS]
Team BIZM:
- Bogdan (@bogdan_rybak): programming, audio, effects
- Igor (@Helgram): artwork, animation
- Zi (@MajorMcDoom): programming, levels, effects
- Megan (@citystreetlight): artwork, animation