
The Silent Rage of The Throwing Chicken Crow Masked Man
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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=== Please read this ===
THIS IS HIGHLY UNSTABLE... AND UNFINISHED!
Strange skeletons appear at your doorstep, who told you to live near the graveyard, anyway? While these skeletons come at you with lemons, apples and... huh, their own heads (?), you must defend yourself with chicke... wait, what? Yeah, that's right, CHICKENS!
Our second #LDJAM and we (by we, I mean I, the programmer) went a little ambicious by developing a full fledged editing tool along with the game. The only thing missing was the scenario editing which was done in tiled (but could have been done ingame, if it wasn't for the time left :/)
A D to MOVE
SPACE to JUMP
J to throw chickens
F7 goes FULLSCREEN
You can access them by pressing:
CTRL 8 for edit the walls, LMB inserts a new point, RMB deletes a point. Select different groups of walls by pressing Q or E, create new groups of walls with SHIFT, and place the walls precisely with CTRL.
CTRL 0 for edit the entities on the map. Q or E for different types of enemies. CTRL for walking enemies and right click to delete enemies.
CTRL 7 gets you back in the game to test the changes. BE careful, you can easily break the game XD
I know I won't get really far with this project in terms of competition, but it was fun and stressful at the same time.
I'd like to thank:
Gabriel Fernandes (twitter: @_GabrielFer) for the character animations and scenario and
James (twitter: @jtangc) for all the last hour help with the scenario
I programmed and composed the main theme, you can follow me on twitter @rafaelgiordanno or my team @sheetcoldgames
THIS IS HIGHLY UNSTABLE... AND UNFINISHED!
Strange skeletons appear at your doorstep, who told you to live near the graveyard, anyway? While these skeletons come at you with lemons, apples and... huh, their own heads (?), you must defend yourself with chicke... wait, what? Yeah, that's right, CHICKENS!
Our second #LDJAM and we (by we, I mean I, the programmer) went a little ambicious by developing a full fledged editing tool along with the game. The only thing missing was the scenario editing which was done in tiled (but could have been done ingame, if it wasn't for the time left :/)
A D to MOVE
SPACE to JUMP
J to throw chickens
F7 goes FULLSCREEN
You can access them by pressing:
CTRL 8 for edit the walls, LMB inserts a new point, RMB deletes a point. Select different groups of walls by pressing Q or E, create new groups of walls with SHIFT, and place the walls precisely with CTRL.
CTRL 0 for edit the entities on the map. Q or E for different types of enemies. CTRL for walking enemies and right click to delete enemies.
CTRL 7 gets you back in the game to test the changes. BE careful, you can easily break the game XD
I know I won't get really far with this project in terms of competition, but it was fun and stressful at the same time.
I'd like to thank:
Gabriel Fernandes (twitter: @_GabrielFer) for the character animations and scenario and
James (twitter: @jtangc) for all the last hour help with the scenario
I programmed and composed the main theme, you can follow me on twitter @rafaelgiordanno or my team @sheetcoldgames