
The Silent Rage of The Throwing Chicken Crow Masked Man
=== Please read this ===
THIS IS HIGHLY UNSTABLE... AND UNFINISHED!
Strange skeletons appear at your doorstep, who told you to live near the graveyard, anyway? While these skeletons come at you with lemons, apples and... huh, their own heads (?), you must defend yourself with chicke... wait, what? Yeah, that's right, CHICKENS!
Our second #LDJAM and we (by we, I mean I, the programmer) went a little ambicious by developing a full fledged editing tool along with the game. The only thing missing was the scenario editing which was done in tiled (but could have been done ingame, if it wasn't for the time left :/)
A D to MOVE
SPACE to JUMP
J to throw chickens
F7 goes FULLSCREEN
You can access them by pressing:
CTRL 8 for edit the walls, LMB inserts a new point, RMB deletes a point. Select different groups of walls by pressing Q or E, create new groups of walls with SHIFT, and place the walls precisely with CTRL.
CTRL 0 for edit the entities on the map. Q or E for different types of enemies. CTRL for walking enemies and right click to delete enemies.
CTRL 7 gets you back in the game to test the changes. BE careful, you can easily break the game XD
I know I won't get really far with this project in terms of competition, but it was fun and stressful at the same time.
I'd like to thank:
Gabriel Fernandes (twitter: @_GabrielFer) for the character animations and scenario and
James (twitter: @jtangc) for all the last hour help with the scenario
I programmed and composed the main theme, you can follow me on twitter @rafaelgiordanno or my team @sheetcoldgames
THIS IS HIGHLY UNSTABLE... AND UNFINISHED!
Strange skeletons appear at your doorstep, who told you to live near the graveyard, anyway? While these skeletons come at you with lemons, apples and... huh, their own heads (?), you must defend yourself with chicke... wait, what? Yeah, that's right, CHICKENS!
Our second #LDJAM and we (by we, I mean I, the programmer) went a little ambicious by developing a full fledged editing tool along with the game. The only thing missing was the scenario editing which was done in tiled (but could have been done ingame, if it wasn't for the time left :/)
A D to MOVE
SPACE to JUMP
J to throw chickens
F7 goes FULLSCREEN
You can access them by pressing:
CTRL 8 for edit the walls, LMB inserts a new point, RMB deletes a point. Select different groups of walls by pressing Q or E, create new groups of walls with SHIFT, and place the walls precisely with CTRL.
CTRL 0 for edit the entities on the map. Q or E for different types of enemies. CTRL for walking enemies and right click to delete enemies.
CTRL 7 gets you back in the game to test the changes. BE careful, you can easily break the game XD
I know I won't get really far with this project in terms of competition, but it was fun and stressful at the same time.
I'd like to thank:
Gabriel Fernandes (twitter: @_GabrielFer) for the character animations and scenario and
James (twitter: @jtangc) for all the last hour help with the scenario
I programmed and composed the main theme, you can follow me on twitter @rafaelgiordanno or my team @sheetcoldgames
Comments8


giordanno9221 Apr 2015, 11:02
@Horsed You need the latest JRE, I used 1.8 to develop this one.

animanegra21 Apr 2015, 19:19
I had to download java 1.8 in order to play ^^. It is nice, but in Mac I can see the boxes you use in order to detect the collisions between skulls and the crow.
really nice artwork.
The j key for fire is a bit... weird. But probably I am not the good one to criticise you, because I have put the shift key to jump in mine. It is nice to see other java programmers here. ^^
really nice artwork.
The j key for fire is a bit... weird. But probably I am not the good one to criticise you, because I have put the shift key to jump in mine. It is nice to see other java programmers here. ^^

ChuiGum21 Apr 2015, 21:46
Awesome idea! It's so cool that you can just edit everything! Awesome graphics too. Awesome job!

giordanno9222 Apr 2015, 00:05
@amimanegra Thanks for the comment, it's nice to use Java even though it's frustrating that some users are taken back because of its internal and public problems. But we do our best
@ChuiGum Yeah, I liked this idea so now I probably won't ever need to code an editor again, just polish this one, thanks!
@ChuiGum Yeah, I liked this idea so now I probably won't ever need to code an editor again, just polish this one, thanks!

BIZM22 Apr 2015, 18:53
Awesome art style! Tight controls and solid level design. :)
Marcos Rodrigues6 May 2015, 15:45
Although the gameplay is not innovative, it's very competent. The chicken throwing "skill" it's a bit random, maybe you could make a little more predictable? The art style is simply fantastic, both the characters and the scenario! The music didn't play here, though (I'm using an OSX).
Overall, it looks like it'll be a great game once finished! Nice job! :D
Overall, it looks like it'll be a great game once finished! Nice job! :D
Creative Sectors7 May 2015, 11:48
Lazarus-omin (from Creative Sectors):
Dude, that's just hilarious! :D
It's a real shame, that it's so short. Controls are super tight, and comfy, and I really liked the retro-style, purple tinted graphics. The whole mood reminded me of a DOS-era game from my childhood. (Titus the Fox, anyone?) I had some issues though. Start-up was a lil' hard: on one of my PCs, I couldn't even get it to work, regardless of the JRE version. On movement (especially jumps) there are small, glitchy lines indicating the tiles. Oh, and I didn't have audio, so I cant rate that aspect. :/
Nevertheless, that's a cool concept. And you've even created a dev tool for it? Nice! Please make a post-jam version!
Dude, that's just hilarious! :D
It's a real shame, that it's so short. Controls are super tight, and comfy, and I really liked the retro-style, purple tinted graphics. The whole mood reminded me of a DOS-era game from my childhood. (Titus the Fox, anyone?) I had some issues though. Start-up was a lil' hard: on one of my PCs, I couldn't even get it to work, regardless of the JRE version. On movement (especially jumps) there are small, glitchy lines indicating the tiles. Oh, and I didn't have audio, so I cant rate that aspect. :/
Nevertheless, that's a cool concept. And you've even created a dev tool for it? Nice! Please make a post-jam version!





"Exception in thread "main" java.lang.UnsupportedClassVersionError: me/sheetcoldgames/ld32/DesktopLauncher : Unsupported major.minor version 52.0"
Which JRE/JDK do I need to run it?