
The Song of Aria
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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The Song of Aria is a game about a Songcrafter; a girl called Aria who can craft magic with her voice. She is also blind and uses her singing to listen to echoes allowing her to 'see' the world around her.
Aria finds herself trapped in the ruins of an ancient power and must use her vocal talent as an 'unconventional weapon' against the dangers that she finds there.
Controls:
[NOTE: For web player go full screen to use right mouse button properly, otherwise it just ends up being a context menu.]
Space - Advance story text
WASD - Move
Right Mouse - Sing to hear echoes
Left Mouse - Sing to freeze enemies (due to time constraints you can do this from the start of the game, despite story telling you otherwise. If you wish to play properly try to ignore the Left Mouse button until the game tells you to use the ability.)
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Disclaimer: I do not know anyone who is blind, nor was I able to get any first hand experience of the lives of blind people while making this game. If you have been offended by this game, its events or any content within it, please contact me with your concerns. I delved into this challenge knowing fully that I am the least equipped to create a game around this topic but I did it because I wanted to explore a character who's experience of the world is very different to those you usually see in video games.
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Zips: I've uploaded everything in .zip folders for now, I'm aware this might hinder some people but not certain. Too sleep to fix it, will do in the morning if it's a problem. I've also not tested Mac or Linux, let me know if they don't work!
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Tools:
- Unity3D 5
- SAI PaintTool
- Paintshop Pro
- Notepad++
- Visual Studio 2012
- git
- LMMS
- BFXR
- Wikidpad
- TexturePacker
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Comments:
Wow, thank you for the lovely comments! I'm really pleased you're enjoying the game! My apologies for the slippery character motion, I made a dive late in development from Unity's CharacterController to my own physics based character which obviously still has some bugginess.
---
Update:
I've made one tiny change to only the webplayer: I've added the 'alternative input methods' to the help text so that players can more easily pick up the game while playing in the webplayer. The buttons are effectively K and L mapped to LMB and RMB respectively. All desktop versions remain completely unchanged if you still want to see the game as it is intended.
Update 2:
Type and bug fix: The boss battle was broken so that it was not properly completable. Now the final barrier fill not lower until you have defeated him, mostly this change is unnoticeable.
One of the text passages has been change because it was nonsensical and potentially offensive, the meaning and implication is the same.
Aria finds herself trapped in the ruins of an ancient power and must use her vocal talent as an 'unconventional weapon' against the dangers that she finds there.
Controls:
[NOTE: For web player go full screen to use right mouse button properly, otherwise it just ends up being a context menu.]
Space - Advance story text
WASD - Move
Right Mouse - Sing to hear echoes
Left Mouse - Sing to freeze enemies (due to time constraints you can do this from the start of the game, despite story telling you otherwise. If you wish to play properly try to ignore the Left Mouse button until the game tells you to use the ability.)
---
Disclaimer: I do not know anyone who is blind, nor was I able to get any first hand experience of the lives of blind people while making this game. If you have been offended by this game, its events or any content within it, please contact me with your concerns. I delved into this challenge knowing fully that I am the least equipped to create a game around this topic but I did it because I wanted to explore a character who's experience of the world is very different to those you usually see in video games.
---
Zips: I've uploaded everything in .zip folders for now, I'm aware this might hinder some people but not certain. Too sleep to fix it, will do in the morning if it's a problem. I've also not tested Mac or Linux, let me know if they don't work!
---
Tools:
- Unity3D 5
- SAI PaintTool
- Paintshop Pro
- Notepad++
- Visual Studio 2012
- git
- LMMS
- BFXR
- Wikidpad
- TexturePacker
---
Comments:
Wow, thank you for the lovely comments! I'm really pleased you're enjoying the game! My apologies for the slippery character motion, I made a dive late in development from Unity's CharacterController to my own physics based character which obviously still has some bugginess.
---
Update:
I've made one tiny change to only the webplayer: I've added the 'alternative input methods' to the help text so that players can more easily pick up the game while playing in the webplayer. The buttons are effectively K and L mapped to LMB and RMB respectively. All desktop versions remain completely unchanged if you still want to see the game as it is intended.
Update 2:
Type and bug fix: The boss battle was broken so that it was not properly completable. Now the final barrier fill not lower until you have defeated him, mostly this change is unnoticeable.
One of the text passages has been change because it was nonsensical and potentially offensive, the meaning and implication is the same.