Oh no! You're dead! Take your revenge by haunting your foes and using their own bodies against them. Jump on enemies' heads as a ghost to take them over. Find the key and escape the dungeon.
Controls: ASD to move SPACE to jump Jump on heads to haunt enemies W to access doors H to throw knives(when haunting a ninja) J to leave body and become a ghost again T to respawn ESC to Restart the level
Mac build is untested. I couldn't get the HTML5 build to run properly, so, sorry Chrome users.
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I didn't get to finish anywhere near what I wanted, but it's ok. I actually made everything myself this time around and I'm pretty proud of that.
I used cgMusic for the song and Bfxr for sound effects. Paint.net for all graphics And Unity for the game.
I really like this game! Really interesting concept, like what Kirby games COULD have been. Nice music, cute graphics, and a good unconventional weapon!
Nice concept. It'd be awesome to see the mechanic of possessing different kinds of enemies to explore different areas of a level. Though it's impossible to access some places after you've killed some monsters in an area. Nice job!
Good idea! I just found a little bug (or maybe it's just a feature ;). When you collide with an enemy you die but he also dies. The background music is pretty great :).
This game is too difficult for me but from what I experienced its fun! I believe I've seen this concept explored to some degree in games before so it's not too unconventional but I still like how different characters allow you to do different things. The music was cool and creepy and the graphics were pretty good!
Awesome job, I really liked the ghosts ability to take on the abilities of the enemies it haunts, such as when you can become smaller in order to enter some areas, as well as throw knives, which helps a lot when passing some enemies. The game was challenging, but fun. The music fit in well with the game and created a nice atmosphere. The animations for the characters is awesome, it was funny to see the ghost stare at you when you stop moving.
Jumping has some glitches though, in some cases you can float in mid-air by moving towards a wall as you are falling next to it.
There is something really cool here, the ghost control mechanic is fun, but it's marred by many problems in details:
The camera - when I was supposed to go down to a platform, I kept jumping the impossible jump and dying because I couldn't see the platform that's out of the screen.
Indication of death - dying and sending me back to the beginning and going into a door looks exactly the same. That's kinda broken.
Restarting isn't restarting because the enemies (i.e. your resources) remain gone - that's jarring and weird.
I can possess enemies... Except the skeleton. Why? No indication of why + the impossible to tell death means I tried it many times and was confused as hell.
Lack of direction - I almost completely missed the fact that when you're small you can go through the tiny gap to the right. That's frustrating, you needed to teach players that first.
Really interesting, but too many problems to be enjoyable. Hope you polish this up!
Some parts of the game are quite tricky to get through; like when I have to be a small green ball on a moving platform and jump into a narrow passage. The ghost-processing-enemies idea in general is neat.
If you kill or possess all the creatures in the first level and don't manage to get through the one tile tunnel, the ghost can't get through because the enemies don't respawn.
As mentioned, dying was a bit sudden and maybe could have done with a death(again?) animation for the spooky ghost. A few times I was left wondering for a few seconds, until I saw a life(un-life?) had been taken from the counter.
Apart from this, I quite liked the layout of the levels. They were nicely done and put me in mind of Rolo to the Rescue. Good stuff!
I like the overall concept, but the platforming is a pain and it's way too easy to lock yourself out of victory. Also, wouldn't it have made more sense to map functions like throwing knives and un-possessing your current body to common command buttons like Shift and Ctrl?
Not bad.but at beginning,if I killed all the enemies and die after crossing that small way that the ghost can't fit,I will be stuck!But good game anyways.Good grapix and nice music.
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Jumping has some glitches though, in some cases you can float in mid-air by moving towards a wall as you are falling next to it.
The camera - when I was supposed to go down to a platform, I kept jumping the impossible jump and dying because I couldn't see the platform that's out of the screen.
Indication of death - dying and sending me back to the beginning and going into a door looks exactly the same. That's kinda broken.
Restarting isn't restarting because the enemies (i.e. your resources) remain gone - that's jarring and weird.
I can possess enemies... Except the skeleton. Why? No indication of why + the impossible to tell death means I tried it many times and was confused as hell.
Lack of direction - I almost completely missed the fact that when you're small you can go through the tiny gap to the right. That's frustrating, you needed to teach players that first.
Really interesting, but too many problems to be enjoyable. Hope you polish this up!
The ghost-processing-enemies idea in general is neat.
Apart from this, I quite liked the layout of the levels. They were nicely done and put me in mind of Rolo to the Rescue. Good stuff!
64 bit windows 7 pro. nvidia 320m