
The Swordfish Gun
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
NOTE: This game is not finished! You can pick up swordfish but you cannot shoot them out :( Also you can fly and go through walls. There were going to be sea monsters to fight off by launching swordfish at them, but I ran out of time.
Requires Opengl 3.3+
It also _may_ not work on Win8, I haven't been able to test that.
Also there seems to be a bug involving the random number generator preventing fish from spawning. If you don't see any fish try restarting the game.
Controls:
Up: forward
down: backward
left: rotate counter-clockwise
right: rotate clockwise
z: switch directions
shift: increase buoyancy
ctrl: decrease buoyancy
What the game does have:
Procedurally generated sea floor, infinitely looping
A pretty cool flashlight
Pick up swordfish by driving over them
It sounds lame but I did some pretty cool technical things. I'll be posting an article about it soon.
Let me know if this doesn't work, I haven't tested it on any other computers yet. Thanks for playing :)
I also created a soundtrack in the 72 hours, but added it to the game after the limit. I did the bubble sound effects with a Korg MS-20 Mini and the pads with some free VST and a ton of reverb.
Requires Opengl 3.3+
It also _may_ not work on Win8, I haven't been able to test that.
Also there seems to be a bug involving the random number generator preventing fish from spawning. If you don't see any fish try restarting the game.
Controls:
Up: forward
down: backward
left: rotate counter-clockwise
right: rotate clockwise
z: switch directions
shift: increase buoyancy
ctrl: decrease buoyancy
What the game does have:
Procedurally generated sea floor, infinitely looping
A pretty cool flashlight
Pick up swordfish by driving over them
It sounds lame but I did some pretty cool technical things. I'll be posting an article about it soon.
Let me know if this doesn't work, I haven't tested it on any other computers yet. Thanks for playing :)
I also created a soundtrack in the 72 hours, but added it to the game after the limit. I did the bubble sound effects with a Korg MS-20 Mini and the pads with some free VST and a ton of reverb.