The Unconventional Fisherman
A game about a normal workday for the unconventional one armed fisherman.
Sort fish to help your community survive.
Use an unconventional weapon to fight seagulls to live another day, fish.
Controls:
WASD - Move
Left Mouse (Hold) - Grab fish
Objectives:
Put rotten fish into the trash pile.
Let fresh fish through to the processor.
Defend against seagulls trying to steal your fish.
Survive as long as possible.
How health Works:
Fresh Fish in Processor +1
Rotten Fish in trash pile +2
Rotten Fish in Processor -6
Fresh Fish in trash pile -6
Fish (both rotten and fresh) stolen by seagulls -10
Seagulls will home in on fish lying on the floor.
Score is how long you survive.
Note:
Mac and Linux builds are untested.
Made by a 2 man team.
Programming - Markus
Graphics/Level Design - Erik
Sort fish to help your community survive.
Use an unconventional weapon to fight seagulls to live another day, fish.
Controls:
WASD - Move
Left Mouse (Hold) - Grab fish
Objectives:
Put rotten fish into the trash pile.
Let fresh fish through to the processor.
Defend against seagulls trying to steal your fish.
Survive as long as possible.
How health Works:
Fresh Fish in Processor +1
Rotten Fish in trash pile +2
Rotten Fish in Processor -6
Fresh Fish in trash pile -6
Fish (both rotten and fresh) stolen by seagulls -10
Seagulls will home in on fish lying on the floor.
Score is how long you survive.
Note:
Mac and Linux builds are untested.
Made by a 2 man team.
Programming - Markus
Graphics/Level Design - Erik
Genres: simulation





Comments10
At first it's hard to understand what counts as failure, and since scoring seems to be on time alone, it turns out that the optimal play is to leave the seagulls live since they sometimes steal rotten fish. Also it appears you can throw rotten fish on the floor instead of in the basket, so I ended up just doing that.
So on the minus side are fiddly controls, and an unclear scoring system.
On the plus side, it feels great to play with the fish, and everything looks and sounds nice!
There are a few issues I have with this game, however. The goals aren't exactly clear, which works both for and against this game, I think. The atmosphere is pretty calming, so not having an imperative goal actually complements it fairly well. However, I'm unsure if I can actually win or not, because it simply states that I've lost after a certain undetermined number of fish are stolen (I assume?) or it may be a certain amount of time. I'm really not certain.
As well, it almost seems like it would be beneficial to actively move the fresh fish to the other side of the conveyor belt rather than waiting for them to move on their own.
I'm not 100% happy with the way the hand grips the fish, to be honest, but it responds fairly well, so the user-experience isn't terribly affected by this (or at least mine wasn't).
All around? Great job! For a weekend, I think this was a pretty well made game!
Good job!