I liked the color window feedback for when you got intelligence, though eventually I started suffering from a little simulation sickness when the camera started moving really fast. The movement felt a little inconsistent which jarred my eyes somewhat. Also, it wasn't clear to me if it would end eventually or if it was an infinite game - maybe some feedback if you are approaching an ending if there is one? Or making some progress through the level? Also, the mood of the game was very chill and pleasant, which felt kind of disconnected from the idea of surveillance drones, so I was expecting something dark but got surprised at the rather pleasant atmosphere! But perhaps this is its own commentary? :) Nice job!!
It felt like a nice start to a game. If there was some indication of progress perhaps different level styles later on it would be an excellent stand alone game.
Beautiful background and city, maybe a lot of work there but what is the main goal of the game ? Without any score system or meaning, the player doesn't know what to do, the game has to push him doing something to make it relevant. But keep going, it's nice !
Nice graphics and music. I have no problem with art games but it would be cool if you could see what percentage of windows you have surveillanced or something.
I like the mood and atmosphere! The abstract representation of gathering intelligence was very nice. I found the ship controls a little loose, and I wish I had more feedback as to how I was doing or what my goal was.
Great art style, and I loved the music! Wasn't quite sure what to do at first, but then I kept touching the white windows of the buildings and I saw that that made me speed up. Then eventually the windows were gold, and then the background was blue, then red, and then the whole screen was black. Not sure what was going on but I do think that this game has potential. :)
Cool game ! Also a big fan of the colored window feedback ! But I also agree with the others that some interface elements wouldn't be of too much... Nice work though :D
The concept is interesting but like others have said, there appears to be no clear indication of any score or progress bar to tell how far I'm into the game. I do like the graphics and audio though.
It's really hard on the eyes. Possibly because you're using timeouts instead of window.requestAnimationFrame? Other than that it's pretty solid but in the current configuration you really have to try to avoid windows to see what happens when you lose. ;)
Comments25
Thanks!
Good work!
I.2
F.5
T.2
A.5
H.1
M.5
Above rating from my 6yr old son.
I.2
F.5
T.2
A.5
H.1
M.5
Above rating from my 6yr old son
Other than that it's pretty solid but in the current configuration you really have to try to avoid windows to see what happens when you lose. ;)