
Tourette
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Hi,
We are six developers from Epitech European School of Technology and two designers who worked on their own.
Leo Nadeau: I.A Boss and level design.
Pierre Hofman: I.A enemy.
Frederic Tan: GUI.
Frederic Dubourg: Player
Adrien Floch: Attack player and enemy.
Jordan Faucher: Attack player and enemy.
Sandra Bigotti—Prugnaud: Painter / Drawer.
Sebastien Clotagatide: 3D Designer.
We present you Tourette. It’s a 2.5D universe in toon shading.
We used Unity 5 for level design and scripting and Autodesk Maya to create boss and enemies.
Your weapons are insults.
Every time you insult someone, his ego bar goes down and every time your enemy insults you, your ego bar goes down.
You lose when your ego bar reaches zero.
To win you need to destroy the boss.
You play with Xbox controller.
We are six developers from Epitech European School of Technology and two designers who worked on their own.
Leo Nadeau: I.A Boss and level design.
Pierre Hofman: I.A enemy.
Frederic Tan: GUI.
Frederic Dubourg: Player
Adrien Floch: Attack player and enemy.
Jordan Faucher: Attack player and enemy.
Sandra Bigotti—Prugnaud: Painter / Drawer.
Sebastien Clotagatide: 3D Designer.
We present you Tourette. It’s a 2.5D universe in toon shading.
We used Unity 5 for level design and scripting and Autodesk Maya to create boss and enemies.
Your weapons are insults.
Every time you insult someone, his ego bar goes down and every time your enemy insults you, your ego bar goes down.
You lose when your ego bar reaches zero.
To win you need to destroy the boss.
You play with Xbox controller.