Trappy Trap

Overall★★★★★★★★★★3.56
Fun★★★★★★★★★★3.41
Innovation★★★★★★★★★★3.09
Theme★★★★★★★★★★3.38
Graphics★★★★★★★★★★4.35
Humor★★★★★★★★★★2.83
Mood★★★★★★★★★★3.29
Coolness★★★★★★★★★★72%
Trappy Trap is an infinite super trap killing tapper/swipper where you can kill enemies using traps that are placed on the laboratory. Oh and probably something else...

The scientist doesn't want those enemies to enter his lab, just kill'em all.

This project has been done from scratch since the start of the ludumdare. No assets, sounds or code had been reused for this project.

The game can be played on mobile browsers or on the computer browsers.

Controls:
- Swipe left // left arrow to active the trap that kills the flying robots.
- Swipe right // right arrow to active the trap that kills the ground robots.
- Swipe up // up arrow to active the trap that kills the big boy.
- Swipe down // down arrow to active the trap that kills the small human.

- Tap scientist // space to active the power up

Code: javascript // PhaserJS.

We're really proud of it, an we need to sleep. The members of the team are:
- Ramon (coder) @mramonlopez
- Xavi (coder) @xaviserrag
- Arnau (artist) @arnau555 & instagram: @nev_martin

Thanks to everyone and have fun.

Comments33

jukimv198621 Apr 2015, 01:09
So difficult! A well rounded game, with amazing graphics and a simple yet effective game mechanic: swapping at randomly timed intervals. Reminds me much about Flappy Bird, you should definitely release it for mobile platforms!
Diventurer21 Apr 2015, 17:32
Very nice! I really like the graphics. 4/5 overall
MasterOfNaN21 Apr 2015, 17:34
I found it tough to remember the enemy/weapon combos, but I guess that's the idea :) Nice work!
Reccy21 Apr 2015, 17:35
Easy to pick up, hard to master! Fun little game, the pixel art looks great and really fits into the atmosphere of the game.
Big Cow
Big Cow21 Apr 2015, 17:35
Very polished! nice graphics and audio. gameplay simple but quite fun for a bit. took me a while to remember which direction to press for which enemy, wasn't very intuitive.
jordinuco21 Apr 2015, 17:36
Very PRO game... correct pace, great graphics, great music
celisoft21 Apr 2015, 17:49
Original and difficult game. I also like the graphics and PhaserJS is a very good choice for web games. Happy to see that some people avoid that damn Unity !
Pixel Heart
Pixel Heart21 Apr 2015, 17:50
Man. Graphics are wonderful. The gameplay it is simple and effective. It really looks like a finished, polished game. And I appreciate the fact you deliver your game in HTML5 native; click and go. It may sound stupid, but I was like "wow. He thought also about the user comfort!" and then I was like :3.
scumbly21 Apr 2015, 18:24
Top-notch! Love the graphics, animation, music, gameplay, style, and native code (with mobile support even!) The only thing I'd ask for is more "death" animations for the mobs but this is a tiny thing. Great work team!
dunin
dunin21 Apr 2015, 18:41
nice packaged game!
Mathieu Muller
Mathieu Muller21 Apr 2015, 19:45
Very cool game, one of my favorites yet.
sanojian
sanojian21 Apr 2015, 20:03
Great graphics, cool music, tough but fun gameplay. Whats not to like? My only beef is that it is made for mobile and its difficult to swipe with a mouse.
grifdail21 Apr 2015, 20:26
Great game. I tried it on my nexus 7: It work great. The only thing is that I had a lot of difficulties remembering wich direction kill which robot...
trappytrap92
trappytrap92author21 Apr 2015, 20:38
@sanoijan you can use the arrow keys and the spacebar :-)
murilo21 Apr 2015, 21:55
Hard at first but it's fun! I love the graphics! Good game, guys!
Shimone21 Apr 2015, 21:56
Great game! A bit difficult, but that's part of the game I suppose. I loved the graphics and music. Great job!
PlasmaErnst22 Apr 2015, 06:10
Looks great! Couldn´t remember the combinations and because of that never got far, haha!
Donpastor
Donpastor22 Apr 2015, 12:41
So polished! Nice graphics, works smoothly, but it's very difficult.
Traumendes_Madchen22 Apr 2015, 16:17
This game is hard XD. But I liked the different traps and the mechanic was fun enough. Graphics and music are nice too. I just think you should make a "longer" tutorial instead of lauching all 4 sort of enemies from the start =).
HotBoxGames
HotBoxGames22 Apr 2015, 18:00
Excellent Entry! Great graphics and fun addictive gameplay
SyBen
SyBen22 Apr 2015, 21:32
Loved the art and the concept, maybe clicking on the scientist was too much to ask from me, maybe space bar should have been enough. Really great job !
phi623 Apr 2015, 12:21
Everything is fantastic about this game - great graphics, audio and animation! Took me a while to get used to which trap to be used for each mob, I wonder if there's a more intuitive way to achieve this...
Jakob37
Jakob3723 Apr 2015, 18:55
Took a while for me to get the hang of which direction that killed which entity. Maybe the learning curve could had been smoothed out through letting the player see the tutorial while playing for a little while? When I got the hang of it, it was great fun. Nice mechanics, nice art and fitting music. You have done a great job :)
Mach60KAS
Mach60KAS25 Apr 2015, 15:32
Visually slick and challenging with great music too! Gets quite tricky later on, I really liked the mechanic's simplicity - it reminded me a lot of rhythm games (DDR/FFR). Great work, keep it up!
kirbytails726 Apr 2015, 07:40
Very nice artwork! The game's fun, although it takes a bit to remember which weapon is which.
Tselmek
Tselmek27 Apr 2015, 22:32
Challenging gameplay and very very nice graphics. The sounds are nice as well. A mobile release is hugely suggested.
diegomachado
diegomachado28 Apr 2015, 15:26
You've heard before, but that's hard. Getting used to which direction kill each enemy takes some time. I really like the graphics and Dr. Willy ressemblance. Mobile ready is definitely a bonus in this one.
cdgugler3 May 2015, 03:13
Great idea and awesome graphics!
FrederickK8 May 2015, 18:22
Great game! I think it would work great on mobile!
The defense system could the same color of the enemy, just to be easier to remember, at the beginning, many times I was confused of what was the correct defense, but just an idea.
lkpridgeon9 May 2015, 20:07
Ok took some getting used to for the controls but I enjoyed it. Had to mute the music after it giving me a shock because of how loud it came out. I liked the art style and would love to see this developed further.
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