TriLowBit

Overall★★★★★★★★★★3.63
Fun★★★★★★★★★★3.28
Innovation★★★★★★★★★★4.05
Theme★★★★★★★★★★1.94
Graphics★★★★★★★★★★3.47
Mood★★★★★★★★★★3.00
Coolness★★★★★★★★★★30%
Transfer light through triangle, combine and guide it. No goal, just play.
Controls: Mouse (drag triangles)

Comments10

Split82
Split8220 Apr 2015, 12:33
Hard but interesting. A little bit confusing too.
jontturi
jontturi20 Apr 2015, 13:11
I like the idea. Couldn't figure out level 2. Not sure if this is a weapon though...
ViliX6421 Apr 2015, 08:37
A bit confusing, but the mechanics is awesome! :)
(missing the unconventional weapon connection, but that doesn't matter)
ermrk
ermrk21 Apr 2015, 21:28
Really hard game, but great use of RGB! I miss only tutorial and in the second level I forgot order of colors. By the way, nice transition effects.
dvdfu
dvdfu23 Apr 2015, 02:26
I really like the mechanics! Very clever. Not sure how it falls under the theme, though.
roving-stone23 Apr 2015, 02:28
This is a great idea for a puzzle game! I love games like this that really make you think for a solution. I like the simple, clean art style too. I think some instruction would be useful. It took me a little bit to figure out that I needed to click and drag the triangles around as opposed to controlling with the keyboard. I don't see where it fits in to "An Unconventional Weapon," but it doesn't really matter... this is a great game. If you made more levels I would play them.
IamAcoconut23 Apr 2015, 02:36
A bit confusing, but I managed to finish all the levels! Cool game, I wish there was more puzzles to solve!
Kalkatos
Kalkatos23 Apr 2015, 02:38
It's a great game. Very well polished for a game made in 48 hours. But I think it goes away from the theme a little. The colors are not exactly a weapon, more like a source of power.
f7f56 May 2015, 19:48
Hmmm... where's the weapon? You should have provided a tutorial or better instructions. After I learned by trial and error it was actually an interesting puzzle game.
Marek Lisý11 May 2015, 16:25
Nice graphics and interesting concept, but I didn't really see this as an unconventional weapon (no match with the theme). Still, more levels with some advanced tasks could make this game real fun.

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