Defend the base until the scientists can finish their "Unconventional Weapon"
Controls: ->Click to place a building - The price increases with each buy --->Choose either 1 or 2 to pick a turret or barracks ->You must survive 120 rounds (2 mins) to win ->Upgrade buildings by clicking on the buttons (Requires $1000) --->WARNING:There is a bug in the game so you will place a building when you click it
Boom! Took a few goes but I destroyed the enemy empire. I would have liked to have found out what the 'unconventional weapon' was...
This is a really fun little game and it has an addictive balance of gameplay. With polish and extra enemy/tower types, this could be shaped into a very nice full game.
The limit on buildings meant I was just spectating from round90 onwards. I get that it was intended to reduce lag but it didn't really work, I was getting about 1 frame per second from round 90 onwards, and I just had to sit there watching my money count go up with no real idea what was going on from one frame to the next and waiting for the end.
Maybe if you could click to upgrade individual buildings it would keep the lag down whilst still allowing interactivity. I think the lag was actually caused not by buildings but by the huge number of enemies showing up near the end. a bit of extra fire power would therefore reduce the lag. Just a though.
Hah! This got crazy fast. I survived with one HP. =) Kinda strange having nearly infinite money towards the end but nothing to spend it on, but I had fun.
I kept getting the dev console which blocked half my screen in web version, not sure what was happening with that. In the download version I managed to survive with 10hp!
Comments21
It's also maybe a little fast-paced. I think I made it to round 115 something ^^
This is a really fun little game and it has an addictive balance of gameplay. With polish and extra enemy/tower types, this could be shaped into a very nice full game.
Definitely an interesting game, but I'm not really sure what the unconventional weapon was.
Maybe if you could click to upgrade individual buildings it would keep the lag down whilst still allowing interactivity. I think the lag was actually caused not by buildings but by the huge number of enemies showing up near the end. a bit of extra fire power would therefore reduce the lag. Just a though.