Ludum Dare #32compo
Unconventional Office Wars
Unconventional Office Wars
You just had it! It's time to take revenge on your annoying colleagues and drive them crazy with air-freshener modified with cable ties. Can you get them all before they tackle you down while going crazy?
You just had it! It's time to take revenge on your annoying colleagues and drive them crazy with air-freshener modified with cable ties. Can you get them all before they tackle you down while going crazy?
Comments12
Lady Beardo20 Apr 2015, 16:40
Take that stinky office mates- I will throw cans at all of them!
TeamCalcium21 Apr 2015, 16:14
First off it is a bit hard to notice the player (maybe give his suit another color). The idea isn´t bad but it doesn´t really do anything spectacular so that the replay value is relatively low.
BeardoGames21 Apr 2015, 19:00
I think anybody who's ever worked in an office can understand the sentiments here, haha! I enjoyed it, although I had trouble early on making out who my player was. Very cool!
amonkalagin25 Apr 2015, 12:17
Creative Interpretation of the Theme, i like it ;) good Office Simulation game! :D
Arowx30 Apr 2015, 13:45
Nice idea. For me the WASD keys didn't work and it took me a few tries to work out which character I was controlling. These two things could be linked.
omaha30 Apr 2015, 13:57
nice work! music, audio, animations, and particle effects are all strong.
I had trouble with the input controls at first (not responding to my WASD keypresses) but after I switched to fullscreen and it worked perfectly. I was running firefox on my mac.
I had trouble with the input controls at first (not responding to my WASD keypresses) but after I switched to fullscreen and it worked perfectly. I was running firefox on my mac.
2kah30 Apr 2015, 15:34
Nice audio and graphics! I couldn't get the movement controls to work unless I made the game fullscreen (both firefox and chrome on Windows 8)
CiderPunk30 Apr 2015, 15:54
player character really needs to a different colour!
Lovelace Lair30 Apr 2015, 16:58
Player looks the same as the enemies, soda can model could use a bit of work, controls felt unresponsive, also not clear what the number in the corner meant. 5/5 on theme though.

herniewise30 Apr 2015, 17:55
Fun game! The only problem i had with it is that i didn't knew visually speaking when i was taking damage.
Xanjos30 Apr 2015, 18:58
For something that was done in 12 hours, it's a nice little game but the camera view is too zoomed out plus it's hard to spot the player.




Very fun. Great job. I hope you didn't come to this idea through real life experience.
A few suggestions for improvements:
The player is hard to make out from all the others. There's too much on the screen visually. And touching 'enemies' (losing a life) could use a bit feedback.