Ludum Dare #32compo
Utensil Attack
Utensil Attack!
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You are the sole survivor after a zombie outbreak which has consumed the world. The army's have used all the weapons so there are only kitchen utensils left to help you fend of the hungry masses!
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Controls:
Movement: WASD
Aim: Mouse
Shoot: Q or Left Mouse
Select Weapon: 1-6 or Click it!
Run: E or Space
Cheater Mode: P
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Directions:
There are 100 waves!
You have limited energy which respawns!
Every zombie drops something!
-----------------------------
If you have issues running the "Windows" version of the game please try the "Older Java Version", Thank You!
----------------------------
You are the sole survivor after a zombie outbreak which has consumed the world. The army's have used all the weapons so there are only kitchen utensils left to help you fend of the hungry masses!
----------------------------
Controls:
Movement: WASD
Aim: Mouse
Shoot: Q or Left Mouse
Select Weapon: 1-6 or Click it!
Run: E or Space
Cheater Mode: P
-----------------------------
Directions:
There are 100 waves!
You have limited energy which respawns!
Every zombie drops something!
-----------------------------
If you have issues running the "Windows" version of the game please try the "Older Java Version", Thank You!
Comments20
jlauper20 Apr 2015, 20:13
Funny idea, but you should limit the burning hats a bit, you can just wait for a bunch of zombies kill them with a hat and get ten more hats.

Ouro1720 Apr 2015, 21:29
Well done. I think that OP mode is not necesary, so much heal and burning hats are over op. GJ for 48h compo ;)
shatley12321 Apr 2015, 15:00
Nice game!
My criticisms would be the candles seems overpowered. If you get a bunch of those early on, you can just keep going on practically doing nothing. Also, maybe in a post-ld version you should make the drops more rarer later on, because after you kill a bunch of zombies there is pretty much an endless supply of pickups.
My criticisms would be the candles seems overpowered. If you get a bunch of those early on, you can just keep going on practically doing nothing. Also, maybe in a post-ld version you should make the drops more rarer later on, because after you kill a bunch of zombies there is pretty much an endless supply of pickups.
CarlsonAndPeeters21 Apr 2015, 15:04
The burning hats made me laugh. Pretty simple, but does what it does well!

bernardery21 Apr 2015, 15:07
Solid work. The main problem in my eyes is that zombies line up perfectly with each other while chasing you so you can't tell how many are coming after you.
bpvelloso21 Apr 2015, 15:10
Nice Job! Very funny, hardest at the beginning, but when you got the other weapons it become more easy, until you die.
joppiesaus21 Apr 2015, 15:20
well thought complete game. I don't get why there's a "god mode"(when you press p), and I don't get burning hats either. Weapons seem either underpowered or overpowered, while there are tons of pickups. They ruin the But it's a fun complete game with sounds and stuff! It could use some polish and some obstacles, but great work!
roving-stone22 Apr 2015, 06:21
This game feels really good. I like how everything you throw and all the zombie blood stays on the battlefield. One of the more complete entries I've seen. Great job!
dcolgan23 Apr 2015, 13:56
Couldn't run the game on Linux: Exception in thread "main" java.lang.UnsupportedClassVersionError: engine/Main : Unsupported major.minor version 52.0
TheBurningHat24 Apr 2015, 19:14
Hi, Thanks for all the great feedback so far. I have now added a recompiled version of the game for Mac/Linux and Java 1.7 users. If you continue to have issues please let me know!
OnePixelMonster24 Apr 2015, 20:00
Fun! I like the unusual controls, they work for me.
oparisy24 Apr 2015, 20:01
Nice to see a Java game! I felt like basic enemies should kill faster, that would have felt more empowering. I like how the battlefield gets slowly more cluttered with weapons and power ups.
michael.meadows24 Apr 2015, 20:08
Another classic run away from zombies firing spoons game! I had a lot of fun playing this game. Liked the way that the jam slowed the zombies down. Great job!
plokdev24 Apr 2015, 20:10
I've played tons of games in this jam where you attack with spoons, but only in this one do I actually feel like I'm throwing spoons. There's a nice variety of weapons, too. The banana hat is OP, though,

Smiley24 Apr 2015, 20:56
Nice to see a game using good old pixel manipulation of AWT/Swing buffers :)

Wevel24 Apr 2015, 21:32
Nice game, would be nice to scroll through the weapons
CAT_IN_THE_DARK_WOOD25 Apr 2015, 14:13
Yeah, I go pretty far until accidentally switched window =) When I returned, I was already dead. Classic idea and nice implementation =)
zerocreativity15 May 2015, 04:47
In Linux i get the following.
Exception in thread "Game" java.lang.IllegalArgumentException: Invalid format
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.createStream(PulseAudioDataLine.java:142)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:99)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:283)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:402)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:453)
at engine.Sound.playSound(Sound.java:19)
at engine.Entity.hit(Entity.java:55)
at game.entities.Zombie.tick(Zombie.java:21)
at engine.screens.Game.tick(Game.java:89)
at engine.ScreenManager.tick(ScreenManager.java:29)
at engine.Main.tick(Main.java:52)
at engine.Main.run(Main.java:113)
at java.lang.Thread.run(Thread.java:745)
Exception in thread "Game" java.lang.IllegalArgumentException: Invalid format
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.createStream(PulseAudioDataLine.java:142)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:99)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:283)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:402)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:453)
at engine.Sound.playSound(Sound.java:19)
at engine.Entity.hit(Entity.java:55)
at game.entities.Zombie.tick(Zombie.java:21)
at engine.screens.Game.tick(Game.java:89)
at engine.ScreenManager.tick(ScreenManager.java:29)
at engine.Main.tick(Main.java:52)
at engine.Main.run(Main.java:113)
at java.lang.Thread.run(Thread.java:745)
GenericTeamName8 May 2015, 01:28
I like it, but kind of a grind. If the difficulty increases, it does so too slowly.




Anyways, good job (but no love for Azerty made it hard to test x)).