I've been waiting for this since I saw your first post. It's as good as I expected. By the look of the .gif, you could see that this is a game that would feel AMAZING to play.
The controls are very nice, and the music and the way the environment reacts to it is incredible!
Not sure exactly what the unconventional weapon is, but this game is pretty fantastic. The graphics are especially awesome, some of my favourite I've seen during this jam. The soundtrack is also quite great and works well with the game.
I've always wanted to make a game that really captures the essence of speed. WipeOut just isn't quite right, but close. Swooping over fields, etc. Flower and Journey, wierdly enough, got close to what I was looking for...
But dodging - what you added - is essential to what I was looking for. Bullet time dodging, too.
Race The Sun had a bit of that but not quite. Not enough movement options.
The music/environmental mix is brilliant, do you just key off events to time along the soundtrack?
The biggest problem is that the keyboard struggles when I try to go right + E + space + forward. So I can't really feel the speed. Any chance of an Xbox controller build?
Yay, it's fixed now! Also, thanks for the linux support!
The game is gorgeous! I really liked the animation of the spawning geometry! It's also so fun! I retried it a lot of times, trying to beat my best score (around 30 KM, never letting go of the boost).
The only thing that annoyed me was the lack of controller support. I could only rebind the movement (which, at least, enabled me to stop the sticking keys), but the other keys were hard coded...
Beautiful game with great music sync. I could see this being the start of a commercial product to appear on Steam Greenlight later. The environment getting gradually more threatening along with the music turns out to work great and really makes you anticipate how the melody progresses.
Game feels a lot like "Race the Sun" Great synergy of music and visuals. The world felt really organic! Why can't I vote for music? It was the best I heared so far!
Really enjoyable game! The pulsing of the obstacles was a great touch that really brought you into the world. It felt like I was going 1000 miles an hour which is a really difficult thing to achieve even for AAA games with years of development.
That being said it has nothing to do with the theme.
Pretty cool game! Quite similar to Race The Sun. I'm not sure how it fits with the theme, but that aside its certainly an experience. I like the audio/visual synchronisation!
Plays great. Sense of speed is good, but it's too simple in terms of cempetition. There shoud be some bonuses for dangerous flying, near misses, etc. Then there would be a field to improve. Now if you survive to the end without crashing you'll get 33.8km +/- 0.1 depending on how fast you press acceleration after restarting. Shame there is no gamepad support or at least custom keyboard mapping. Or at least couple of config to choose. My keybord locks when Space + arrow + a is pressed. The Space-boost is pointless. It should be turbo auto-ON. It misses some destroying of the ship on crash.
Overall its nice, plays good, but it has nothing to do with this Game Jam which theme is Unconventional Weapon.
Seriously lovely game - an amazing sense of speed. I'm actually working on a personal project that is trying to have exactly this feel and you are WAY ahead of me... really nicely done!
Very nice! Reminds me of wipeout, and the difficulty at the end is really intense. Everything before that is super easy though, and the difficulty seems to spike at a certain point. The flight controls are really satisfying too.
I loved controlling the ship, and seeing the buildings and obstacles grooving to the beat is awesome :D Really good game, wish that I didn't have to input my name every time I crash to play again, a quick restart button would have been nice, and maybe remember my name by using playerprefs.
Now... I have no idea what is the unconventional weapon D: Seems like it doesn't have anything to do with the theme at all.
I really enjoyed watching the buildings appear, also the plane had controls which made sense, and made the game easy to figure out. It was cool seeing the plane be able to do crazy maneuvers when dodging the buildings. Watching the blocks vibrate at the beat of the background music was cool too.
26th :D Excellent little thing. Add a few more procedural elements, landscapes 'n music and I'd buy the full version of this :D Only qualm is I don't see how it fits the theme, but as a standalone game I reckon you should keep goin' with it. Music good, sync'd elements good, visual style 'n controls good, challenge good and bonus points for competitive high score!
I had great fun playing the game. The mood was also great but it seems the music wasn't yours sadly. The graphics is great despite the fact you're using simple shapes only (which is why it isn't perfect). I don't think it fits the theme well.
The game itself is pretty cool, but somehow I couldn't get the inputs to work correctly. My keyboard seems to have problems with left, up and space being used at the same time, so that I could not use speed boost and steer left at the right time. My XBox-Controller allowed steering, but I was unable to map any of the other functions to the controller. In fact, at first I didn't even notice there was speedboost and dodging, so my highscore of 21.021 was achieved without either ;-)
Nonetheless, the game was very cool, especially how the obstacles vibrate with the beat! Very, very cool. The visuals fit the game perfectly. And well... the interpretation of the theme is even for me a bit too lax, but still a great game!
Very interesting game, and VERY addictive....... although in all honesty "no violence" is not a "weapon".... maybe unconventional.... but not a weapon. Great low-poly graphics too!
Cool game! The first time I played it I didn't really get it (it's very easy to survive if you go slow) but then I saw my score! Determined to get onto the leaderboard, I went in again and put in a respectable distance. The controls & vector-style graphics are awesome!
Really excellent entry. Love the shader effect that brings the geo into visibility, a great solution to the popping/clipping issue. Love the art style as well. Having the geo shake to the music was really cool too. Great work!
Great atmosphere and sense of speed. I loved how the obstacles react to the music. Sometimes it was difficult to see walls against the sky, but maybe that's intentional. Also, it seems this game does not tackle the theme at all. Regardless, it's very fun. Good job!
Very cool, addicting game. I didn't necessarily feel I was traveling quickly due the lack of effects to convey that emotion. The big structures didn't help me grasp a point of reference to the speed the ship was traveling until I got dangerously close to them. Additionally, I think the camera should follow more closely to the ship, especially when it's traveling much faster.
Seriously, though, those dodge buttons are amazing! Had plenty of close calls with them.
visually reminds me a lot of Race the Sun. doesn't fit the theme though. the mood is great, but it was game over for me without me knowing what happened. was it because the music was over? I didn't hit anything. I was a little lost as to why I lost.
I love musical games and this one isn't an exception. I would like to play it with my own music but it seems that cube reactions are for that specific soundtrack.
A good vibe. I liked the minimalist aesthetic and the sensations. In fact this project seems really poor, but it delivers many fun. Really hard sometimes. Thumbs up ++
This is one of those games where you paid attention to detail. Just being able to quit the game with the escape button is something a lot of Unity games lack! I like how you have a leader board with this game. I like how the columns are built up out of triangles right before your eyes. Though maybe not the most impressive graphically in terms of textures, you did a great job building the scene with just columns. Nicely done!
Good grpahics, I'm a sucker for low poly, especially when you have environmental elements pulsing to the background music.
There is no clear goal, I was able to figure I was supposed to just keep moving as few as I could by noticing a "distance traveled" gui item and a "time" item ticking down next to it.
I like the way the ship moves, and how you can do little tricks where it flies to the right or left. They're ultimately not very useful but fun to watch your ship do little tricks like that.
Having a more linear environment where you need to constantly be moving forward towards something would have given the game a much clearer goal. The obvious comparison here is race the sun.
Awesome gameplay and graphics! It's so fun to try to beat the high score. One time I tried the "spinning in circles at the start" technique, but it only got me about 10k before I crashed. The only downside is that it doesn't seem to incorporate the theme well. It feels like a racing game, although I guess even those nowadays usually have weapons involved.... Wish I could vote 4.5 overall.
Comments88
The controls are very nice, and the music and the way the environment reacts to it is incredible!
I love this, dude!
Very nice music!
Love the graphics style!
Well done!
IMO the controls could be a little more responsive and objects on the horizon should appear a little earlier. But good job otherwise.
I'm addicted :D
Why is there no rating for the Sound category?
I love the attention to detail you went through with the object shaking in time with the music. Clever procedual code too.
I LOVE THIS TO PIECES!!
I've always wanted to make a game that really captures the essence of speed. WipeOut just isn't quite right, but close. Swooping over fields, etc. Flower and Journey, wierdly enough, got close to what I was looking for...
But dodging - what you added - is essential to what I was looking for. Bullet time dodging, too.
My first LD game previous was going for that kind of feeling sans speed - bullet time dodging stuff (video: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=35114), it wasn't great at hitting the mark, but yours. MAGNIFICENT :D
Race The Sun had a bit of that but not quite. Not enough movement options.
The music/environmental mix is brilliant, do you just key off events to time along the soundtrack?
The biggest problem is that the keyboard struggles when I try to go right + E + space + forward. So I can't really feel the speed. Any chance of an Xbox controller build?
The game is gorgeous! I really liked the animation of the spawning geometry!
It's also so fun! I retried it a lot of times, trying to beat my best score (around 30 KM, never letting go of the boost).
The only thing that annoyed me was the lack of controller support. I could only rebind the movement (which, at least, enabled me to stop the sticking keys), but the other keys were hard coded...
But i didnt using this dodge keys :D
There is way to get highscore just at start point ;)
The music and the speed sensation are so good :3.
Great synergy of music and visuals. The world felt really organic! Why can't I vote for music? It was the best I heared so far!
That being said it has nothing to do with the theme.
Overall its nice, plays good, but it has nothing to do with this Game Jam which theme is Unconventional Weapon.
Really cool game both aesthetically and gameplaywise, but the connection to the theme is indeed loose at best.
I really like it! good job!
Now... I have no idea what is the unconventional weapon D: Seems like it doesn't have anything to do with the theme at all.
I really enjoyed watching the buildings appear, also the plane had controls which made sense, and made the game easy to figure out. It was cool seeing the plane be able to do crazy maneuvers when dodging the buildings. Watching the blocks vibrate at the beat of the background music was cool too.
Music volume adjustment would be good, it current blows out my eardrums if I wear headphones.
love the graphics, love how it has a good replay value!
i just lost some time trying to get into the top score (got only 33th =/)
Nonetheless, the game was very cool, especially how the obstacles vibrate with the beat! Very, very cool. The visuals fit the game perfectly. And well... the interpretation of the theme is even for me a bit too lax, but still a great game!
Seriously, though, those dodge buttons are amazing! Had plenty of close calls with them.
I would like to play it with my own music but it seems that cube reactions are for that specific soundtrack.
There is no clear goal, I was able to figure I was supposed to just keep moving as few as I could by noticing a "distance traveled" gui item and a "time" item ticking down next to it.
I like the way the ship moves, and how you can do little tricks where it flies to the right or left. They're ultimately not very useful but fun to watch your ship do little tricks like that.
Having a more linear environment where you need to constantly be moving forward towards something would have given the game a much clearer goal. The obvious comparison here is race the sun.