How does running a robotic virus factory sound to you?
Here's your chance to find out.
-- Objectives --
* Combine viral strains together to form more potent viruses.
* Experiment with the effects on test subjects
-- Controls --
LMB : Inspect resource or machine. Use the menus etc.
RMB : Close inspector menus
C: Create and remove cargo zones (on cursor)
1: Create a Duplicator (on cursor, requires a bit of free space)
2: Create a Mixer (on cursor, requires a bit of free space)
(In case keyboard input isn't working in the above web build click below the screen to regain window focus. Clicking the screen alone doesn't cut it.)
-- Developer's comments --
I didn't quite have enough time to hone the controls to my liking. Stuff like drag and drop and tooltips would be nice. I'll be adding those and a few other things later on as usual. Any and all suggestions are welcome.
So many weird bugs though. Coding while tired, story of my life.
-- Release notes --
- V.0.3 Compo edition - 20.4.2015 : 02.59
- V.0.31 Major bug fixes - 21.4.2015 : 21.09
- V.0.32 Minor bug fixes - 22.4.2015 : 21.12
POSTJAM:
- V.0.33 Adds drag and drop + other interface improvements - 24.4.2015 : 21.50
@jthistle After cursing at Google Drive for a moment I remembered GitHub pages and gave it a shot. Works out of the box. Look in the project files section at https://pages.github.com/ if you're interested. Other than that, I'm out. Not an internet tech wizard me.
Found out what to do, looks pretty complex though if you actually read the instructions it's very simple, fucking duh ! :d I made some interesting viruses but I don't quite understand the goal of the game, because I don't know where the mixer items are going. It's really hard to keep track of these viruses because I can't name them and I can't remove ones I don't want anymore, and it crashes quite a bit so I can't get far.
The game hit an exception in the web player, but I got to play it long enough to see it was pretty awesome!
I loved the references to the making of the game the most. The mechanics look like you have an awesome idea for what they're supposed to be, but you just didn't have enough time to really flesh them out.
i got an exception error after a minute or so, it looks really complex and its fun to see minions labouring over your orders though ! i couldnt understand what the screens were for or how to judge what i made. its not very accessible, but i like the idea of making a virus.
When I saw the screenshot, I thought we made exactly the same game. Then I realized yours is about something else. I am not able to try it at the moment, but I surely will.
The game was a little too complex for me. It is fun watching the drones carry blocks around nonetheless. I read the instructions carefully, but still the experimentation and mixing parts were completely random to me, so I just played around a little using a trial and error approach. I guess there is a way to get that virus, but I didn't find it.
Really cool idea, but I couldn't really find out what genes I was aiming for. I'm assuming the test subject tab works like Mastermind (board game) where you submit your guess and see what you need to improve?
A lot of thought and ideas clearly went into this, which I like, but all together it's a bit disconnected to really get into. The three-page intro definitely made it a bit difficult to jump into, but once I got the hang of it, it wasn't that bad.
Highly unintuitive and text-heavy, seems like it has an interesting concept though. Might give the post-jam version a shot to see what it's like with a bit better execution. Web version crashed upon trying to administer virus.
Nice graphics, nice presentation! Got lost for some time because it's a little bit complex but that's fine. :)
The interface in the web version gets cut, depending on the screen/browser width of the user. So I got even more lost when I played the web version. ;P
Very complex game, a bit hard for me to understand what's going on xp But still, it seems like a great idea! Maybe some more explanation or tutorial, but given the time I wouldn't expect that. I could see this becoming a big project!
I failed as an overseer. My Subject remained highly intelligent and logical, but while trying to dull his senses I accidentally created a super soldier serum. He ended up much stronger, faster and smarter after I was done. I apparently suck at this.
Comments28
After cursing at Google Drive for a moment I remembered GitHub pages and gave it a shot. Works out of the box. Look in the project files section at https://pages.github.com/ if you're interested. Other than that, I'm out. Not an internet tech wizard me.
Thanks for the feedback. I certainly have a lot of work to do on the interface and bug fixing.
I loved the references to the making of the game the most. The mechanics look like you have an awesome idea for what they're supposed to be, but you just didn't have enough time to really flesh them out.
Overall, I loved it! Keep making games :)
I am not able to try it at the moment, but I surely will.
I would appreciate it if you looked at mine :)
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44370
The interface in the web version gets cut, depending on the screen/browser width of the user. So I got even more lost when I played the web version. ;P
If the HTML5 webplayer is giving you any problems, try the desktop builds. I've updated them to version 0.32.