Weapon Shoppe
As the owner of a weapon shop heroes, villains and miscellaneous adventurers come to you to find the right weapon for them.
Controls: Drag weapons over the customers to see if they like it. Drop them to make the sale.
This didn't really work out like I wanted it to. My plan was to have a lot more crazy weapons and bizarre customer requests, but I spent to much time on making graphics. The graphics are really simple but still took a lot of time, and it would probably work just as well as a text-based game. I also wanted to have some randomization so the choices would be less obvious but that didn't work out either.
Use the link below to play at higher windowed resolution.
Edit: I noticed some text was missing, so I went back a put some more work into the game. The post-jam version has some fixes, new weapons and weapon descriptions and a new customer.
Controls: Drag weapons over the customers to see if they like it. Drop them to make the sale.
This didn't really work out like I wanted it to. My plan was to have a lot more crazy weapons and bizarre customer requests, but I spent to much time on making graphics. The graphics are really simple but still took a lot of time, and it would probably work just as well as a text-based game. I also wanted to have some randomization so the choices would be less obvious but that didn't work out either.
Use the link below to play at higher windowed resolution.
Edit: I noticed some text was missing, so I went back a put some more work into the game. The post-jam version has some fixes, new weapons and weapon descriptions and a new customer.






Comments11
Nice idea. If you ever going to develop it further, consider adding a price aspect, like persuading the customer to buy more expensive weapon, or if you trying to sell them not exactly what they want, they will start to haggle.