- A lonely astronaut must make new friends by hugging them.
Just barely made it with a mostly playable game. Thought I could get more done, but oh well! Missing audio and explosions. Could always use more explosions.
WASD or Arrow keys to move around, F key to initiate hug, continue pressing F to hug even harder!
The game was built with: HTML5/JavaScript Phaser.js - Phaser is an awesome HTML5 game framework. Gimp & Inkscape for graphics Didn't have time for audio.
This would be the second game I've seen where hugging is the weapon, except that in your case it's not so much 'hug' as 'crush to death with bare hands'. I like it.
Being able to hold down F instead of buttom mash would make my hands thank you. :P Funny idea though. It looked like the astronaut was dancing while killing the aliens.
Also I didn't hear audio -- if you didn't finish it, did you mean to submit without audio as a rating category?
Not bad. The enemies appeared faster than I could kill them, so I could see that I wasn't going to survive for long.
I would've liked it if they absorbed the bullets depending on which way you were facing.
The game mechanic did feel a little uninteresting, because if you just think about the mechanics without any of the graphics or the game's context then really it's just the enemies are attacking you with range attacks and you have a close-ranged attack that you have to press the button a lot to use. Perhaps that would've been remedied by the music, sound effects and visual effects (e.g. explosions). OR maybe it would be cool if instead of dying the enemies actually became your friend and fought off the bad guys?
I liked hugging them aliens. I expected that my alien buddy was a bullet sponge, but I still took damage. That ability would allow the player to play with another mechanic. Try to think of other mechanics you could add on. Another thing is that you could build in an indicator to keep pressing F (like a QTE).
Comments25
So easy to understand and fun to play.
As a suggestion, the attacks of the enemies might have a way to defend ...
Also I didn't hear audio -- if you didn't finish it, did you mean to submit without audio as a rating category?
Good job making a game with Phaser, mine was made it with too.
I would've liked it if they absorbed the bullets depending on which way you were facing.
The game mechanic did feel a little uninteresting, because if you just think about the mechanics without any of the graphics or the game's context then really it's just the enemies are attacking you with range attacks and you have a close-ranged attack that you have to press the button a lot to use. Perhaps that would've been remedied by the music, sound effects and visual effects (e.g. explosions). OR maybe it would be cool if instead of dying the enemies actually became your friend and fought off the bad guys?