Ludum Dare #32compo
You Are a Skunk
How To Play:
You are a skunk. Do skunk things.
Raccoons and owls will attack if you get close.
Your spray shoots behind you.
Raccoons can be stunned, but owls are immune.
Controls:
* Mouse to Look.
* WASD / Arrows to move.
* Space / Right Shift to Jump.
* Left Mouse / Right Control to Spray.
* R to reload level.
* Esc to show menu.
Other Notes:
- You have infinite health and ammo.
- There is a minor bug that allows you to temporarily slow fall, though it isn't game-breaking (that I know of).
- It is possible to leave the playable area.
You are a skunk. Do skunk things.
Raccoons and owls will attack if you get close.
Your spray shoots behind you.
Raccoons can be stunned, but owls are immune.
Controls:
* Mouse to Look.
* WASD / Arrows to move.
* Space / Right Shift to Jump.
* Left Mouse / Right Control to Spray.
* R to reload level.
* Esc to show menu.
Other Notes:
- You have infinite health and ammo.
- There is a minor bug that allows you to temporarily slow fall, though it isn't game-breaking (that I know of).
- It is possible to leave the playable area.
Comments22
gamedevBear20 Apr 2015, 04:53
The camera effect and movement speed really help you feel like a skunk. It's a fun perspective.
NIGIC20 Apr 2015, 04:59
I somehow managed to get out of bounds and above the level from the high ledge that drops to near where the game starts.
Interesting idea. Game looks nice, and plays nice. Doesn't smell nice though.
Good job!
Interesting idea. Game looks nice, and plays nice. Doesn't smell nice though.
Good job!
qapn20 Apr 2015, 06:35
Haha this is outrageous. Well done. Good choice on the FOV as well. Pretty amazing to put something like this together for compo.

hunttis20 Apr 2015, 06:48
Nice work, the perspective made me feel a bit nauseous though, or maybe that was just the odors? :D
Can you do anything to the owls, or do they just maim you?
Can you do anything to the owls, or do they just maim you?

jk500020 Apr 2015, 07:32
Now I know what it's like to be a skunk. It is fantastic. Super games.
Ossi20 Apr 2015, 08:10
The game controls really well and looks nice. Nice use of the theme, really silly and fun! Well done!

kabutakogames20 Apr 2015, 09:12
Nice little game - felt a little like an old-school platformer

Dyn20 Apr 2015, 10:08
Haha. Fun)

Flygamer10120 Apr 2015, 13:05
Interesting idea, innovations, and concept. I can see the work put into it. Great time to play.

Interface21 Apr 2015, 03:58
Couldn't get the gamejolt web version to load at all. Not sure if it's my version of unity or what. Download worked fine.
Great mood, and simple and effective controls. Great job.
Great mood, and simple and effective controls. Great job.

ManicMiner21 Apr 2015, 12:35
Good job - a little glitchy (fell out of the world etc) but I rather enjoyed it. "do skunk stuff" is awesome instructions :)
jhell21 Apr 2015, 13:28
Cool, weird atmosphere but well done. The camera got me a little sick but overall it was pretty well executed.

Mase22 Apr 2015, 14:02
The environment is very appealing. Nice color.

lochmann-apps22 Apr 2015, 14:05
The camera perspective is nice. Really good controls. Great Job.

Bensonance22 Apr 2015, 14:06
Haha, I enjoyed becoming a skunk menace more than I care to admit. Loved the graphics (reminded me of early 3D games of the late 90's). This is an awesome submission guys well done.
kyyrma22 Apr 2015, 14:10
Moved me more than Shelter. Also 48 hours, wow.
Bardikus22 Apr 2015, 14:20
5/5 would spray again

CriticalMammal23 Apr 2015, 06:06
Played through it all they way to the final screen, and felt sort of satisfied with my time spent. There's a lot of work done here for a compo entry, but the game sort of makes me question if I actually liked it and why. I'm not entirely sure I can accurately answer it properly.
It sits in a sort of strange odor-filled dreamish middle-ground. There are a lot of different aspects that come together, like the audio and the 90's style rough models that make it somewhat appealing. It embraces the dirty, nasty little things and puts them on the spotlight. But for all the things that make it special for rolling in its own filth, I can't help but feel like the abnormal content isn't being matched by the gameplay mechanics.
Generally speaking, the gameplay consists of a giant to-do list. A bucket list only appropriate for the life of a skunk. I didn't find this aspect terribly interesting to carry out because rather than the actions being genuinely nice to interact with and just letting people run around... it kind of feels a bit stale.
For instance, what happens when you mark territory? Well, the tree gets a visual effect and the number on my to-do list goes up. It doesn't feel like I'm playing and learning how a little system works, like say if I sprayed trees to keep predators away or even something strange like growing skunk babies like little fruits that would follow me around. The reward for doing things are based around that checklist, rather than doing things because doing them is interesting.
Perhaps that's a bit harsh, doing things is interesting but only for a very small amount of time personally... and I think that's mostly due to there not being much of a dynamic to the world created. Everything feels... well everything essentially is fairly static, frozen, sometimes they rotate, but the world feels a bit dead you know?
I know this sort of thing requires a lot of work for the short deadline though, so perhaps asking for a dynamic living world is somewhat extreme... but I just wish that it was a bit more engaging than it is currently.
The visuals and audio really provide an atmosphere that feels kind of unique to your work. I think if the internal systems for the game had been as unsettling and... well... strange as the content... then it would have felt much more cohesive in general.
Either way, you've done a very nice job on this entry and I hope you enjoyed making the game! And of course I hope others can find things they like about it as well.
It sits in a sort of strange odor-filled dreamish middle-ground. There are a lot of different aspects that come together, like the audio and the 90's style rough models that make it somewhat appealing. It embraces the dirty, nasty little things and puts them on the spotlight. But for all the things that make it special for rolling in its own filth, I can't help but feel like the abnormal content isn't being matched by the gameplay mechanics.
Generally speaking, the gameplay consists of a giant to-do list. A bucket list only appropriate for the life of a skunk. I didn't find this aspect terribly interesting to carry out because rather than the actions being genuinely nice to interact with and just letting people run around... it kind of feels a bit stale.
For instance, what happens when you mark territory? Well, the tree gets a visual effect and the number on my to-do list goes up. It doesn't feel like I'm playing and learning how a little system works, like say if I sprayed trees to keep predators away or even something strange like growing skunk babies like little fruits that would follow me around. The reward for doing things are based around that checklist, rather than doing things because doing them is interesting.
Perhaps that's a bit harsh, doing things is interesting but only for a very small amount of time personally... and I think that's mostly due to there not being much of a dynamic to the world created. Everything feels... well everything essentially is fairly static, frozen, sometimes they rotate, but the world feels a bit dead you know?
I know this sort of thing requires a lot of work for the short deadline though, so perhaps asking for a dynamic living world is somewhat extreme... but I just wish that it was a bit more engaging than it is currently.
The visuals and audio really provide an atmosphere that feels kind of unique to your work. I think if the internal systems for the game had been as unsettling and... well... strange as the content... then it would have felt much more cohesive in general.
Either way, you've done a very nice job on this entry and I hope you enjoyed making the game! And of course I hope others can find things they like about it as well.

Jupiter_Hadley27 Apr 2015, 20:45
Neat game, love the graphics. Nice weapon! :) I included it in part 6 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/Q11RJey0954

Crowbeak5 May 2015, 02:07
You have successfully hit on a natural and easy to grok way to have a unique FPS. I like it a lot. It's probably a good thing that it seems impossible to die, because I couldn't figure out a way to avoid the owls hitting me.
ThirdMoon9 May 2015, 12:41
Nice and Funny Game! maybe better with a wider camera! =)







Great job!