Abduction

Overall★★★★★★★★★★3.05
Fun★★★★★★★★★★3.17
Innovation★★★★★★★★★★2.67
Theme★★★★★★★★★★3.44
Graphics★★★★★★★★★★2.83
Audio★★★★★★★★★★2.65
Humor★★★★★★★★★★3.00
Mood★★★★★★★★★★2.93
Coolness★★★★★★★★★★33%
* Arrow Keys to control the UFO.
* Space to engage the Abduction Beam.
* Abduct Civilians and Score Points to Win.

The UFO is very hard to control, I initially had lots of geometry in there to navigate around but even in empty space it's a real challenge.

screenshot

Comments13

YerghaizVerot
YerghaizVerot24 Aug 2015, 10:52
All in all, a fun little game...Might want to limit/remove the rotation mechanic. It wasn't terrible, per se, just made it so the difficulty completely revolved around keeping your ship pointed in a general upwards direction.
madjackmcmad
madjackmcmad24 Aug 2015, 10:53
Fun, even though I spent most of my plays just rolling around on fire killing every human :D Good job!
Techblogogy
Techblogogy24 Aug 2015, 12:09
Fun little game, but controls were quite jerky
Nizl24 Aug 2015, 13:32
Pretty ok. I liked it.
Hyoga-3D
Hyoga-3D24 Aug 2015, 13:44
controls could receive some polish, but the game is fun. Good job.
jsmars
jsmars24 Aug 2015, 18:35
Haha this game is awesome! It was very challanging and fun gameplay, maybe even a bit too hard, but if you had online highscores that would just be a plus. Nice work! :)
HayManMarc
HayManMarc26 Aug 2015, 18:42
Cannot control the UFO. I'm not an alien, I guess. :P
Fantasieleben28 Aug 2015, 17:39
A fun game. The score count did not work for me.
AdayMC
AdayMC28 Aug 2015, 17:40
So challenging control, I can't understand how that little alien could cross all universe with that ship :P

I liked the game, hard but possible but I finished all and nothing happened, that made me sad and I crashed my ship :(
Almax274 Sep 2015, 12:26
haha, at first I hated the controls but it actually made the game a fun challenge. Nice work :P
Leuthil4 Sep 2015, 12:34
Cool game but yeah as everyone said it was just insanely hard to control. Seeing as you made the game in Unity if you perhaps changed the rotation to use Impulse forces instead of the regular forces it would have made the turning feel less delayed. That along with cranking up the angular drag would have probably made it feel a little better. Either way fun game :)

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