All That Glitters

All That Glitters

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.11
coolness: 0.84
fun: 3.03
graphics: 2.75
humor: 3.36
innovation: 3.27
mood: 3.02
overall: 3.18
theme: 3.75
They say that treasure awaits those adventurers brave or foolhardy enough to delve deep underground. But treasure isn't the only thing waiting in those caves. No, there's also fake treasure.

Enter the mimic.

For those who don't know, a mimic is a creature that imitates the appearance and contents of a treasure chest, and when an unwary adventurer tries to open it, he gets a face full o' teeth.

Now you can know that thrill.

All That Glitters puts you in the role of an action mimic. It plays as a sort of stealth game, a la Thief.

You live in a cave. Adventurers can be found throughout the caves, wandering aimlessly or otherwise. Your goal is to sneak up on them and eat them. Problem is, you're full of coins and pretty jangly - so you'll just have to let them come to you.

Controls:

Arrow keys/ASDF - movement

Shift/Spacebar (hold) - imitate a treasure chest

Hints:

- Keep your lid closed. The game will make it clear when you've caught a guy.

- Adventurers wear these helmets that really ruin their peripheral vision.

- If you hear someone shouting 'DIE' that means you should run away.

- There is no big reward at the end. Feel free to stop playing whenever. Unless you're a completionist, in which case you may be here a while.

- More detail on how to catch an adventurer: first, figure out their movement from a distance; second, place yourself in their path without them noticing; third, close your lid and wait for them to show up.

Cheats:

- The 1-6 keys will warp you to various checkpoints. But please note: this is CHEATING and will be a permanent black mark on your gaming soul. Unless you're a gaming satanist or something in which case go wild.

Change Log:

- Fixed a bug where mashing keys could walk you through walls

- Fixed a bug where players would be unable to move

- Fixed a bug where the player disappears ('respawn' bug)

Post-LD version changes:

- Smooth movement by holding directions

- New sound effect when adventurers lose sight of you
Found a bug?
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