I like this game. I feel like movements could be better but I really enjoy playing it. The difficulty level is good and some "level" are a bit tricky, it's fun.
Great, simplistic set of mechanics that's intuitive and is fun. The sounds are great, the game plays well. Things all react as expected, which is a great thing.
The only gripe I really would have is that moving around corners is almost impossible when it should be easy, but that's a physics engine thing.
This was really nice! Very good level design. The movement was a bit glitchy in places, but impressive overall. The vertical room near the end was a pain in the bum, but I finished just before I started to feel frustrated.
Just awesome. The collision on the walls was a bit awkward at times, but the mechanics were solid, the music made a great atmosphere, and the pacing was awesome.
This is so, so good. I really enjoyed all the mechanics... kinda reminds me of gunpoint the way the player jumps on enemies using the mouse to aim the jump and kill them... quite fun & entertaining. A very nice stealth game. Best game I've played from the compo yet.
Really neat game! The sound effects are awesome and the kills are very, very satisfying. The checkpoints aren't frustrating and the challenge is there. Lots of fun. I found myself playing it for much more time than I planned to :)
Oh wow, I made something uncannily similar to this for the last LD, but your implementation is about a million times better! :D This was a lot of fun to play, the level design flowed nicely and I got a great feeling of power from controlling the monster (especially dropping down on guards from above). My only gripe about controls, was that the mouse seemed to be unlocked and dragging to jump would sometimes take it out of the window. This is something I bring up because had an unlocked mouse in my own web build and it made controlling very difficult. It might've also been cool to be able to take out an armed guard by just touching them, especially in situations when you land right next to one, but have to jump again to take him out. Awesome entry overall! Would love to see more of this.
Well, I will not lie, I played this game because it looked like LadyBug which is my favorite of this ludum dare, but I'll try to be fair in my judgement: the game, level design, and everything is great excepted the gameplay. It's a good gameplay, but it's somehow hard to control and not really... "smooth"? Let's say not really precise, which sadly make the game a little more frustrating than it should be. When you die, you don't blame on random or on yourself, you blame the game play, which makes the game hardly as fun as it could be. Great job, thought!
The difficulty was high for me but that checkpoint system made the difference. The room layouts were varied and creative which allowed for lots of different challenges. You really captured the feel of being a spider. The movement system makes the game unique. As Braveheart would say, "FREEDOM!"
The title seems sort of like a spinoff of "Arkanoid" the old brick breaker game. I liked the jumping mechanic although it was kind of hard to get around at times.
Comments27
Sweet graphics, mood (by music) and gameplay.
Really enjoyed to this game, i love the spiders!
ps. I AM FREE! :P
The difficulty level is good and some "level" are a bit tricky, it's fun.
Good job !
Great, simplistic set of mechanics that's intuitive and is fun. The sounds are great, the game plays well. Things all react as expected, which is a great thing.
The only gripe I really would have is that moving around corners is almost impossible when it should be easy, but that's a physics engine thing.
Great stuff! :)
Keep it up!
Good Job !
LET THE PEOPLE UP ABOVE KNOW MY TERROR!
This was a lot of fun to play, the level design flowed nicely and I got a great feeling of power from controlling the monster (especially dropping down on guards from above). My only gripe about controls, was that the mouse seemed to be unlocked and dragging to jump would sometimes take it out of the window. This is something I bring up because had an unlocked mouse in my own web build and it made controlling very difficult.
It might've also been cool to be able to take out an armed guard by just touching them, especially in situations when you land right next to one, but have to jump again to take him out.
Awesome entry overall! Would love to see more of this.
the game, level design, and everything is great excepted the gameplay. It's a good gameplay, but it's somehow hard to control and not really... "smooth"? Let's say not really precise, which sadly make the game a little more frustrating than it should be. When you die, you don't blame on random or on yourself, you blame the game play, which makes the game hardly as fun as it could be. Great job, thought!