
Attack on Hyperboreans
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
You are a Monster, a random one, with 2 parts and 3 variations(9 possible combinations) for each one:
-Goo Monster
-Steam Monster
-Singularity Monster
Little shooter, hope you enjoy it and give feedback!
1920x1080 resolution is recommended.
LOW FPS? Try a lower Quality Setting.
CONTROLS:
Movement: ARROWS or WASD.
Aim with mouse.
Shoot with MouseLeft.
Special with MouseRight.
PROGRAMMING: neuroaktivo
ART/MUSIC: rottencreutzfeldt (my brother)
DESIGN: both(AToM Games)
BUGFIX CHANGELOG:
-Changed Jetpacker despawn time to 11 so it despawns out of the screen.
-Spawner line setting DELAY uncommented(previously commented so i could tweak it in editor).
-Made intro speed just a little bit slower so title can actually be read.
-Fixed an "Null Reference" exception happening on death.
-Changed main light intensity from 0.3 to 0.5 so it's more like the colors my brother drew(screwed it just b4 deadline).
-WASNT ABLE TO FIX SOUND.
POST-72h version coming soon will try to fix that.
-Goo Monster
-Steam Monster
-Singularity Monster
Little shooter, hope you enjoy it and give feedback!
1920x1080 resolution is recommended.
LOW FPS? Try a lower Quality Setting.
CONTROLS:
Movement: ARROWS or WASD.
Aim with mouse.
Shoot with MouseLeft.
Special with MouseRight.
PROGRAMMING: neuroaktivo
ART/MUSIC: rottencreutzfeldt (my brother)
DESIGN: both(AToM Games)
BUGFIX CHANGELOG:
-Changed Jetpacker despawn time to 11 so it despawns out of the screen.
-Spawner line setting DELAY uncommented(previously commented so i could tweak it in editor).
-Made intro speed just a little bit slower so title can actually be read.
-Fixed an "Null Reference" exception happening on death.
-Changed main light intensity from 0.3 to 0.5 so it's more like the colors my brother drew(screwed it just b4 deadline).
-WASNT ABLE TO FIX SOUND.
POST-72h version coming soon will try to fix that.