Beat Eaters

Beat Eaters

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.35
fun: 2.69
innovation: 3.21
It is important to recognize not only our successes but our failures, which are successes in their own ways.

Beat Eaters is a rhythm-action game. Build your monster squad, fight opponents with rhythm minigames, and steal the rhythm of their souls.

Collect music notes to summon new monsters. Each monster will randomly kick off a short minigame; win to attack your opponents. If attacked by an opponent, you can click the attack to block it.

Lessons (re)leared:

- Don't base a rhythm game on an event system. Things that need to act on the beat should check against it themselves, rather than be notified on the beat; this facilitates adding a tolerance around the beat. (This doesn't mean you shouldn't have some central beat manager!)

- Plan. Even for a jam game, take a half-hour or hour and just plan and research. Some people spend the whole first evening planning.

- Source control is useful, even for a 48-hour jam. It's basically as long as a work week, so expect the see a lot of changes.

- Double your estimates. Maybe triple them. I know I tend to scope out a game that I technically could finish in time but it's a tight fit, so any major hang-ups throw things off.

Source is included in the download, if you're interested. It's very sloppy. Coded in C# with Unity 5 and Visual Studio 2013.
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