
Being a Video Game Monster!
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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ALL PLATFORMS WORK NOW! (WINDOWS WORKS REGARDLESS)
LINUX VERSION IS ONLY 64 BIT OTHERWISE USE WINE (WORKS PERFECTLY!)
My third compo.
A mini game about what would happen if YOU were the bot and the computer was the player. You are only able to jump and carry stuff around while the computer has cool abilities and coins. But, the show must go on! You must fulfill your duty and kill the player!
It's sort of a platform puzzle even though it's dead easy, but yup here we go 48 hours and with all the trouble I had - I think it's a solid prototype considering how bad this LD went for me. BTW I slept something like 8 hours in the last 3 days (72 hours). So... have a happy LD!
I very much hope you'd like it, it's not long as I had lots of BSODs and crashes, that led to frustration added to me not liking the theme and procrastinating. (well double the latter)
Also, was using Blender Game Engine for the first time. The only time I used it was in this compo and three days ago preparing to it, that's it.
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Tools:
*Blender & Blender Game Engine - in that regard I'd like to say - DONT USE THIS ENGINE FOR COMPLICATED THINGS NO MATTER WHAT!
It's not yet finished to my taste, and it got TONS of bugs!
*Audacity - of course!
*Game effects (for making mix track) - http://www.bfxr.net/
*musagi - http://www.drpetter.se/project_musagi.html
*GIMP
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Extra Info:
* The in-game track was made only from 8-bit sound effects mixed :P ! *
* If you're stuck: the goal is to make the blue player touch the red platform. There is a color-mechanics correlation. *
LINUX VERSION IS ONLY 64 BIT OTHERWISE USE WINE (WORKS PERFECTLY!)
My third compo.
A mini game about what would happen if YOU were the bot and the computer was the player. You are only able to jump and carry stuff around while the computer has cool abilities and coins. But, the show must go on! You must fulfill your duty and kill the player!
It's sort of a platform puzzle even though it's dead easy, but yup here we go 48 hours and with all the trouble I had - I think it's a solid prototype considering how bad this LD went for me. BTW I slept something like 8 hours in the last 3 days (72 hours). So... have a happy LD!
I very much hope you'd like it, it's not long as I had lots of BSODs and crashes, that led to frustration added to me not liking the theme and procrastinating. (well double the latter)
Also, was using Blender Game Engine for the first time. The only time I used it was in this compo and three days ago preparing to it, that's it.
------------------------------------------------------------
Tools:
*Blender & Blender Game Engine - in that regard I'd like to say - DONT USE THIS ENGINE FOR COMPLICATED THINGS NO MATTER WHAT!
It's not yet finished to my taste, and it got TONS of bugs!
*Audacity - of course!
*Game effects (for making mix track) - http://www.bfxr.net/
*musagi - http://www.drpetter.se/project_musagi.html
*GIMP
-----------------------------------------------------------
Extra Info:
* The in-game track was made only from 8-bit sound effects mixed :P ! *
* If you're stuck: the goal is to make the blue player touch the red platform. There is a color-mechanics correlation. *