
Beware the Kraken
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
This is a strategy RPG(-ish) in which you play a kraken attacking passing ships. With the number of games in which there is a ship voyage when a kraken gets killed... now it's the kraken's revenge! The goal is to destroy ships and level up until you are strong enough to attack the human city that lies in the archipelago (hint: somewhere in the north).
This is lacking quite a bit of polish and depth, unfortunately, but well, you know how it is with Ludum Dare. I wish I had time to do more, but I'm relatively satisfied with the state of it, even though it's still a bit rough. Sorry about the crappy graphics.
On the map, you can move with WASD or arrow keys. In battles, it's all controlled with the mouse (a bit wonkily, sorry about that). When it's your turn, click one of the tentacles and a menu with commands will appear. "Move" will move your tentacle to the desired location within its move radius. "Attack" will strike at an enemy if he's in range. "Wait" ends the turn of this tentacle without making an attack. You can move and then attack, but not the other way around. You play one of your units, then the enemy plays one of his, and it alternates this way until every unit has acted, then the next round begins and you can use all your units again. If one side is outnumbered though, it's possible to have many units from the other side play in a row.
Everything is done by me except the (pretty cool!) music by Joseph Gilbert / Kistol, found on Open Game Art. The songs are "Glutton" and "Sigil": http://opengameart.org/users/kistol
Thanks for playing!
This is lacking quite a bit of polish and depth, unfortunately, but well, you know how it is with Ludum Dare. I wish I had time to do more, but I'm relatively satisfied with the state of it, even though it's still a bit rough. Sorry about the crappy graphics.
On the map, you can move with WASD or arrow keys. In battles, it's all controlled with the mouse (a bit wonkily, sorry about that). When it's your turn, click one of the tentacles and a menu with commands will appear. "Move" will move your tentacle to the desired location within its move radius. "Attack" will strike at an enemy if he's in range. "Wait" ends the turn of this tentacle without making an attack. You can move and then attack, but not the other way around. You play one of your units, then the enemy plays one of his, and it alternates this way until every unit has acted, then the next round begins and you can use all your units again. If one side is outnumbered though, it's possible to have many units from the other side play in a row.
Everything is done by me except the (pretty cool!) music by Joseph Gilbert / Kistol, found on Open Game Art. The songs are "Glutton" and "Sigil": http://opengameart.org/users/kistol
Thanks for playing!