Boss Roobot

Overall★★★★★★★★★★2.33
Fun★★★★★★★★★★2.05
Innovation★★★★★★★★★★2.42
Theme★★★★★★★★★★3.32
Graphics★★★★★★★★★★3.05
Humor★★★★★★★★★★2.25
Mood★★★★★★★★★★2.06
Coolness★★★★★★★★★★35%
The level-end boss in a 2D platformer might often be big, but they are not always overpowered.

This was done with Kotlin (compiled to Javascript), the HTML5 canvas, Blender, piskelapp.com, some Python and Audacity.

screenshot

Comments16

Halleflux24 Aug 2015, 03:19
I like the graphics. The gameplay is a bit slow, though.
Either way, a fun idea. =)
internetpaulicy24 Aug 2015, 03:22
I really enjoy the adherence to the theme in this entry. The art is really interesting. You used a very interesting combination of techniques. The piskelapp.com is super neat I had no idea it existed. Neat entry.
cgmorton24 Aug 2015, 04:11
Does the dude just move randomly? Sometimes he would stand around, but one time he unloaded like 10 shots in succession :/

Fun little game, I enjoyed my time here.
guoboism24 Aug 2015, 04:29
Intesting art. But I can fire, but I can't dodge enemy bullet?
darkpawauthor24 Aug 2015, 04:30
Thanks for the feedback guys. =)

The "player" dude does something randomly 50% of the time, the other times something hard-coded depending on where the boss is located.

The idea was to have the difficulty increase between "levels" by adjusting the random percentage away from doing something sensible. But there wasn't that much time. ;)
darkpawauthor24 Aug 2015, 04:32
@guoboism

That's right, but you have a lot of HP to make up for being "the size of a barn door".
Flygamer101
Flygamer10124 Aug 2015, 14:01
Kinda slow and difficult. Pretty cool.
Cawrtz
Cawrtz24 Aug 2015, 18:04
Interesting pixel-art style. Being the monster is not an easy job in that game though! :)
Rongon24 Aug 2015, 19:32
Gameplay is way too slow for me, reminds of me old games on arcades. Also the lack of any control other than shooting is quite weird for me :p
I like the pixelated character graphics, and glad you went with decent resolution.
Benjaminsen
Benjaminsen24 Aug 2015, 23:53
Was hoping the elements would explode into pixels :)
darkpawauthor25 Aug 2015, 22:34
To fix the slowness, I might turn down the max frame rate and put up another version.

Exploding into pixels is a great idea, and should be easy enough to do, it's drawing them all one-by-one already.
Jakob37
Jakob3728 Aug 2015, 18:42
Nice little game :) Especially liked the graphics. Was a little bit too hard for me, would be nice with some more control over the movement (although, that maybe was kind of the point of the game, to not have it). Nice job!
Jani Nykänen31 Aug 2015, 15:01
I like the kangaroo sprite, but the audio hurt my ears.
psychonull6 Sep 2015, 03:38
Nice take on the theme with a peculiar and cool art style. Great that it also made me learn about the existence of Kotlin!
AnglerteamGames10 Sep 2015, 17:53
Interesting idea! It's a little frustrating not having control of the character ... but it helps make the point!
frnknstn
frnknstn14 Sep 2015, 09:56
The most fun I have ever had as a pixelated kangaroo
Found a bug?
Tell us on Discord