
Closet Monster
Welcome to Closet Monster.
Everyone knows things go bump in the night...
Download and unzip. Then fire it up.
Use the spacebar (the only control you'll need) to guide your monster hero across a room of traps. Audio/Visual cues will help you navigate accordingly. Get to the goal and enjoy your delicious surprise! Alt + F4 to quit.
Thanks for looking and playing!
Everyone knows things go bump in the night...
Download and unzip. Then fire it up.
Use the spacebar (the only control you'll need) to guide your monster hero across a room of traps. Audio/Visual cues will help you navigate accordingly. Get to the goal and enjoy your delicious surprise! Alt + F4 to quit.
Thanks for looking and playing!
Comments5

martymon27 Aug 2015, 06:20
Great graphics and audio but the spacebar key moves the monster wayyyy too slow?
TackoramaLtd2 Sep 2015, 19:30
Simple and effective but the spacebar as control was slow and frustrating. Good sound effects.

amras00007 Sep 2015, 01:22
Ridiculously frustrating game.
First off, movement mechanics: each press of the spacebar seemed to move me at most one pixel forward, maybe less. My hand was starting to cramp before I reached the toybox on the first screen. I had to write up an autohotkey script to get through the game.
Second, the timing on the traps was complete guesswork. I realize in retrospect the audio cues were supposed to help, but the whole audio just became an ambient mess and I ended up just skooching forward and stopping at random points until the threat passed. I can't imagine how frustrating this would've been if I hadn't been mashing space 30 times per second. I generally like audio-based mechanics, but these just didn't work out because of the input system. Sorry.
First off, movement mechanics: each press of the spacebar seemed to move me at most one pixel forward, maybe less. My hand was starting to cramp before I reached the toybox on the first screen. I had to write up an autohotkey script to get through the game.
Second, the timing on the traps was complete guesswork. I realize in retrospect the audio cues were supposed to help, but the whole audio just became an ambient mess and I ended up just skooching forward and stopping at random points until the threat passed. I can't imagine how frustrating this would've been if I hadn't been mashing space 30 times per second. I generally like audio-based mechanics, but these just didn't work out because of the input system. Sorry.
PeteGrammarman13 Sep 2015, 01:54
Didn't understand what the sounds were supposed to be or what they meant. The hand drawn art was very nice, and it's what pulled me into the game. The spacebar as a control is fine, but moving that slow, especially when nothing happens on the first screen, is very frustrating.


Did I mention the sound effects?