Wow, so much graphic. Awesome work, I struggle to get a single animation done. Cool interpretation of the theme. I liked the paper at the end, will have to go back and replay for better reviews ;)
I didn't actually find this to be very humorous and the dialogue got kind of boring. But I think this is a very interesting way of telling a story in a game, by actually having events happen in real time; this provided a significant more amount of interactivity than your average visual novel for example.
I really liked the way that the real time was implemented, it added a cool layer of detail to the whole game. The music, while I liked it, got old after a while. Overall a good job, though I do think it would have been cool to have the music change for different areas. If you do a post compo version, could you make it so that the rest of the theater uses the existing music, and the stage music changes according to what happens during the play?
A very interesting and innovative concept for sure. However, the music did get a little repetitive and annoying. Also I sometimes had trouble getting into rooms, as it kept flickering back and forth when in a doorway. Good entry!
@Gravity Games good idea re. music. I wanted to do a longer piece but ran out of time so ended up with 2 minutes of music repeated ad nausaeum. Several shorter pieces depending on area is a great idea and I didn't even think of it.
@pavel_insight thanks for the correction! Yeah the time stuff took a bit of thought but it wasn't too bad. I ended up writing things like NPC positions as a function of time, then abstracting over that with little go-here, do-this scripts, if that makes sense. Not having an engine to fight against definitely helped.
This is an impressive level of action adventure game with a great narrative and right level of exploration, freedom, and humor! You are going to go far in game dev with work like this!!! Great to see a wonderful example of an older genre.
Funny entry, was well done. Liked the different newspaper endings. I left the theater which turns out wasn't the right move and then I completed the play but kept appearing at random which also didn't go down well. Cleverly done entry with the real time aspect.
C
cambrian_era2 Sep 2015, 01:58
Loved it. Music and art worked great. While I'm sure there were silly things to discover, the play stuff worked really well.
Comments30
-Once when crossing between rooms, the rooms flickered.
-The stage manager isn't wearing his blacks!
The play was very slow but I suppose that was the idea. Very funny and neat idea with the realtime events.
Nice job with all the graphics and interactions in 48 hours!
(But I liked the game)
P.S. Anton Chekhov, not Chekov. :)
@pavel_insight thanks for the correction! Yeah the time stuff took a bit of thought but it wasn't too bad. I ended up writing things like NPC positions as a function of time, then abstracting over that with little go-here, do-this scripts, if that makes sense. Not having an engine to fight against definitely helped.