Such great mood and art style! Loved the parallax effect. I wish the gameplay and controls were just a bit tighter!.
Example: 1 - the player doesn't move with the platform, which is really weird in game standards! 2 - most of the times you dash right into another trap, though this is more level design related.
Gorgeous and very atmospheric. I was listening to "Disappearing" by Jessica Curry while playing - perhaps you could incorporate a strings part over your current atmospheric music - it actually works really well.
Great game and gameplay , especially the narration , and also thanks for playing our game , sorry for the screenshaking , but we would improve it as early as possible . -Electron (CuteAlienSlaughter)
amazing audio that really set the mood very well. better voice acting than you hear in AAA. the graphics worked really well with the audio as well and it was a good interpretation of the theme.
the gameplay was nothing to write home about, and i didnt really find the game to be particularly fun.
Brilliant narration and I love the abstract art style. The platforming is a bit awkward since you do not move with platorms and the dash attack doesn't guarantee you'll land on them, but a brilliant setting nonetheless.
Really great game with a fantastic mood. Helping to set that mood was the great narration and background noises. A little bit more gameplay would have really pushed this game to greatness. Awesome work!
Comments27
Example:
1 - the player doesn't move with the platform, which is really weird in game standards!
2 - most of the times you dash right into another trap, though this is more level design related.
Great entry nonetheless. Good job!
-Electron
(CuteAlienSlaughter)
So epic bro!
the gameplay was nothing to write home about, and i didnt really find the game to be particularly fun.
overall its quite good though