Dead Code

Dead Code

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.60
coolness: 0.41
fun: 2.45
graphics: 3.95
innovation: 2.64
mood: 3.50
overall: 2.91
theme: 3.14
The first Ludum Dare entry by the Memphis Game Developers! A spin-off game in our Fallen Space universe.

"404: MERCY NOT FOUND!"

Read this in an overly dramatic movie narrator voice:

"In the year 2793, a lonely cargo station is just winding for the night. When a falling crate damages the loader robot, causing a critical error. Can the men and women aboard survive 2 tons of industrial strength malice?"

Controls:

WASD - move around

Left Mouse Button - attack

Spacebar - jump to cursor

Shift - run

HUD:

"Bugs in Code:" - the amount of people left alive

"?/!" - whether or not someone can see you. (Attacking while unseen insta-kills)

Premise:

We wanted to make an homage to classic, B grade slasher flicks. You play as a slow moving, melee antagonist slowly killing everyone. The plan is to incorporate 80s stereotypes as your special abilities. The ones we got in are

-"Where did he go?!" if no one can see you, you can jump teleport

-"Is he dead?" When you die, you can come back to life by killing someone

-"Let's split up, gang!" Victims won't stick together if they see you.

Caveat:

Due to various schedule conflicts. We couldn't start until Saturday morning, and couldn't work Monday until the evening. So this is more of 52 hour game jam, prepare for glitches. ;)

Update: Added OSX and Linux builds. Nothing was changed in the game.

Update: Reuploading to MEGA as we hit the dropbox limit, sorry if we missed anyone!

Update: Due to numerous complaints about people falling through the doors. We've made a slight tweak to the door script, and touched up a gap in geometry. These are the only changes, and we decided to make them as they are potentially game breaking and occur enough to frustrate our friends. Nothing else has been touched in order to keep within the rules of LudumDare. We are working on a Post LudumDare v1.1 that will actually make this a solid game, but it will be a separate post. Thanks to everyone who has tried our game so far!
Found a bug?
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