This is pretty addictive. The light mechanic is a great twist on this type of game, so much so that I think you should have included 'innovation' as a voting category, I would've given you some points for that. The music and graphics all work well too, it has a nice mood to it. Good game but it is pretty difficult, I had to play it a bunch of times before I could last more than a minute.
Given that your light diminishes at a high pace, it's frustrating that submarines can move away effortlessly or just hide right next to terrain, causing any gains from catching them to be immediately nullified by crashing into the terrain. Simple but effective visual style.
Cool game with a nice gamplay! You got the theme right and with great music! Would be cool if you had more light at the start, as it took too long time to learn the game when I had to restart so quickly.
Deep Sea Monster reminds me of Flappy Bird for obvious reasons, so I'd love to try it out on a mobile device. The control scheme (tap anywhere on the screen) would fit that platform perfectly.
I'm curious if you had the time to experiment with damaging obstacles (walls that if you touched, you died). I think that would be an interesting twist on Flappy Bird's mechanics, the fact that at any point you can decide not to eat a risky submarine in the hope that you'll be able to make up the lost light later in the level. That's unlike Flappy Bird where you essentially HAD to take the opening in each wall. That little change would introduce a nice "risk-reward" mechanic.
I did encounter a number of bugs while playing (subs or myself falling through the ground, pressing space too much and shooting through the roof and a couple of instances where although I ate all of the incoming subs, I still couldn't refill my energy in time), although nothing really major.
Fun little game, nice job!
7
7DeadlySins25 Aug 2015, 19:45
Hi, at a moment the fish's jaws get stuck in a rock and stop moving, the game didn't stop and continue giving points. Is this something normal or... it's a bug ? And, nice game!
7
7DeadlySins25 Aug 2015, 19:46
Oh and, highest score 210 and it keeps increasing by itself )))
It looks nice and all, but I couldn't get it work. Pressed space and lot's of other controls but the fish wouldn't swim. Unfortunately :( Hope to see it working better soon
Comments22
I'm curious if you had the time to experiment with damaging obstacles (walls that if you touched, you died). I think that would be an interesting twist on Flappy Bird's mechanics, the fact that at any point you can decide not to eat a risky submarine in the hope that you'll be able to make up the lost light later in the level. That's unlike Flappy Bird where you essentially HAD to take the opening in each wall. That little change would introduce a nice "risk-reward" mechanic.
I did encounter a number of bugs while playing (subs or myself falling through the ground, pressing space too much and shooting through the roof and a couple of instances where although I ate all of the incoming subs, I still couldn't refill my energy in time), although nothing really major.
Fun little game, nice job!
Hope to see it working better soon