You are the monster. You've landed on Earth with one goal in mind: enslave humanity. Luckily, through millenia of superior gene manipulation, when you merely touch a lower life form, you immediately start the conversion process, turning them green and letting you proceed to the next level
Goal
Convert every NPC. But don't get caught. You aren't bulletproof. Merely walk up behind someone and touch them to convert.
Controls
WASD - Movement
*Release Notes*
On some machines, the end-level logic might appear to freeze. I used Tweenjs for the transitions, and that seems to not behave well sometimes. I tested this in Chrome on Windows7 on an ASUS netbook, and everything ran as expected except for the level-ending gui, and some users have reported that it was just as slow for them on regular machines (ie: not netbooks)
This LDJAM was all about learning JavaScript and respective libraries for game development. Granted this code is jam quality, but it serves as a good foundation for future projects in terms of what to do and not to do for production quality games.
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Adding new maps
I ran out of time, so generating interesting and puzzling level ideas wasn't something I was able to put together in time, but it's open to extension by you (aren't game jams fun).
Adding new maps is a simple process. There are only a few steps required (see README.md)
Super nice music there, really sets the tone :) Game was short and sweet. Win/lose transitions took a while to activate and I found it difficult to tell what direction the guards were facing. Good to see another Javascript submission here! :D
@Kizler Thanks :) I ran out of time during the Jam, but I made it so adding new levels is (relatively) trivially simple :) I documented it in the README if you're interested in taking a shot, but I could always post more.
Fairly solid, though it was rather confusing how the soldiers with guns were supposed to work. Was there some sort of sign of where they're looking that I just didn't see? Would have been nice to see more levels, but being a jam game, it's understandable.
Took a couple of attempts getting used to it, but turned out to be an entertaining experience after that. Good graphics and level design. Solid entry for the limited time!
@kidando - There's something weird with the Tweening library I used. It *might* hang for 10-15 seconds. Did you experience that issue? I can't seem to identify why that happens.
Comments12
Game was short and sweet. Win/lose transitions took a while to activate and I found it difficult to tell what direction the guards were facing.
Good to see another Javascript submission here! :D
but too small level's count to understand and get fun from gameplay
anyway, great job! Graphics looks rly sweety ;)
entertaining experience after that. Good graphics and level design. Solid entry for the limited time!