DestroyItAll

Overall★★★★★★★★★★2.36
Fun★★★★★★★★★★2.18
Innovation★★★★★★★★★★2.64
Theme★★★★★★★★★★2.61
Graphics★★★★★★★★★★2.24
Audio★★★★★★★★★★1.65
Humor★★★★★★★★★★1.82
Mood★★★★★★★★★★2.04
Coolness★★★★★★★★★★66%
This is my incomplete version as I may not get a chance to work on this until well after LD 33 is over.

mouse to look
mouse left click to impersonate the monster I was going to implement.

wasd = forwards/back/strafe
space/c for up/down

alt-f4 to exit--- because this is my first foray into Unity!

Genres: action

Comments16

Wevel
Wevel24 Aug 2015, 11:47
The way buildings get damaged is really cool
Hyoga-3D
Hyoga-3D24 Aug 2015, 15:39
I hope you can end it, it looks nice and as Wevel said destroying the builds are nice.
afisicos24 Aug 2015, 21:12
It's simple but it works well.
Good job with this game.
mzmiric5
mzmiric525 Aug 2015, 16:11
I love how the cityscape is designed, the way buildings crumble is amusingly fun, just makes me want to destroy more :D great job, hope to see it finished one day :P
pickeloe5
pickeloe525 Aug 2015, 21:45
Would've been a lot better had you finished it, agreed with everybody else, the building destroying mechanic is really cool. Just a few prioritys for next LD Graphics and Audio can sometimes compensate for unpolished mechanics.
iossif25 Aug 2015, 21:46
too bad you did not finish it. the submitted version already is a lot of fun!
congusbongus
congusbongus27 Aug 2015, 14:41
Looks pretty good; I'm on a slow computer and this game was barely playable, maybe there are too many buildings
Cliff Lee(CL)28 Aug 2015, 01:29
Nice effect!
FPS is low on my computer(my computer is not good), but suggest you use occlusion culling or something.
superfluous
superfluous28 Aug 2015, 12:56
Game ran slowly for me on my laptop, but the destruction of these buildings was cool! The sense of scale is great and it would have felt awesome to be a first-person monster ruining all of this stuff. It's a neat start that's worth developing into more.
Infernalauthor28 Aug 2015, 18:36
Thank you all for trying it out!
When I submitted, I had just finished the city generation code. It was running quite slow as I had separate colliders for each section of each building. I improved it by changing it to one collider per building and that helped a little. I had alot of omptimization still to go.
tayl1r
tayl1r29 Aug 2015, 17:22
Reminds me a lot of how the city is destroyed in EDF! Shame you didn't finish.
FZeroRacer4 Sep 2015, 18:12
I think this game has so much potential, I'd love to see what you could do with it.
Jelinib7 Sep 2015, 20:30
I destroyed it all! My hand is tired now. I actually didn't have to move much though, since my monster reach seems to be infinite!

Just gotta pile in the sound effects, camera shake, particles and smoke, and you're good to go, haha! :P

Good job for your first Unityventure! Hope to see this developed further!
Tanton-H2X14 Sep 2015, 05:26
full of potential!
pretty cool~

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