Don't get caught!

by nmrsmn
Overall★★★★★★★★★★3.04
Fun★★★★★★★★★★2.84
Innovation★★★★★★★★★★2.52
Theme★★★★★★★★★★3.16
Humor★★★★★★★★★★2.53
Mood★★★★★★★★★★2.90
Coolness★★★★★★★★★★48%
My first LD entry... I'm still kinda noob, but have learned allot the last 72hours. The idea is that because you are a monster you shouldnt be seen by NPC's wandering around and get to the other side of the map to your target..
It's still a bit buggy, but I plan on finishing it after I get some good nights sleep..

Levels are procedurally generated (seeded, so level 1 will always be level 1), which makes it possible to have infinite number of levels (and a chance on bugs and crashes since I only played the first 25levels)

I used the sprites and the audio from the opengameart.com website.

Audio: http://opengameart.org/content/hoverwhip
Tiles: http://opengameart.org/content/the-field-of-the-floating-islands

Comments and feedback is appreciated!

Genres: puzzle

Comments15

Shaw
Shaw25 Aug 2015, 10:30
Music and controls are great.
D3giler25 Aug 2015, 10:35
Loved the Retro graphics and the running animation is so cute, sometimes you almost wish you'd never escape xD Great Job, lots of fun!
FiSilva25 Aug 2015, 11:22
Very nice, I like the idea, controls feel good.
allinlabs
allinlabs25 Aug 2015, 11:28
Having no minimap and being lost was part of the fun, but having some kind of indication of which direction is the exit would have been nice. Even if it's only at the very beginning of the level. The exit itself can easily be mistaken to something else and is easy to miss. But enough with my complains. It's an incredible first Ludum Dare entry, with replayability, good graphics (even though it's not yours) and a nice take on the theme. Well done
WASDMagician25 Aug 2015, 11:30
Very nice graphics, a like the music as well.

Gameplay was fun, only problem I had was occaisionally I glitched onto platforms I couldn't get down from.
anjack25 Aug 2015, 19:44
The graphics and music were great!
Vaiaphraim
Vaiaphraim26 Aug 2015, 00:09
It's really fun to run through these worlds - it's just really hard to tell where the "exit" is. Congrats on the procedural map gen!
wg_phancock26 Aug 2015, 10:13
Controls were solid, and the concept was fun, especially with the infinite levels. Art is nice, though I know that wasn't done by you.

I wish there were a compass pointing me in at least the general direction to go or something. I get that you want to feel lost, but some direction would have been nice. Also I got stuck a couple times on raised platforms after coming off of a bridge.
nmrsmnauthor26 Aug 2015, 11:30
Thanks for all the feedback! I'm defo gonna continue and make a post-LD version with atleast a compass which points you in the general direction ;). Maybe add some other features too that I had planned but didn't made it to the game yet..
SKT
SKT27 Aug 2015, 23:42
Great game and nice idea.
A compass would be nice, and maybe the enemies' vision (you know, something red or blue or whatever to see where they're watching... I don't really know how to explain it).
Good job !
Steve | tacospice
Steve | tacospice30 Aug 2015, 14:52
Found a bug where I managed to walk up onto a higher platform, and then I couldn't leave. Several times actually, in different places.

Nice with the procedural generation though.
WolvesbaneTeam1 Sep 2015, 15:34
Very nice. The music really sets the tone well in this game. However, several times I ended up stuck on a platform after crossing over from a bridge. No apparent way to get down, and the bridge was no longer accessible either.
Biruts1 Sep 2015, 16:36
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
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