Don't get caught!
My first LD entry... I'm still kinda noob, but have learned allot the last 72hours. The idea is that because you are a monster you shouldnt be seen by NPC's wandering around and get to the other side of the map to your target..
It's still a bit buggy, but I plan on finishing it after I get some good nights sleep..
Levels are procedurally generated (seeded, so level 1 will always be level 1), which makes it possible to have infinite number of levels (and a chance on bugs and crashes since I only played the first 25levels)
I used the sprites and the audio from the opengameart.com website.
Audio: http://opengameart.org/content/hoverwhip
Tiles: http://opengameart.org/content/the-field-of-the-floating-islands
Comments and feedback is appreciated!
It's still a bit buggy, but I plan on finishing it after I get some good nights sleep..
Levels are procedurally generated (seeded, so level 1 will always be level 1), which makes it possible to have infinite number of levels (and a chance on bugs and crashes since I only played the first 25levels)
I used the sprites and the audio from the opengameart.com website.
Audio: http://opengameart.org/content/hoverwhip
Tiles: http://opengameart.org/content/the-field-of-the-floating-islands
Comments and feedback is appreciated!
Genres: puzzle



Comments15
Gameplay was fun, only problem I had was occaisionally I glitched onto platforms I couldn't get down from.
I wish there were a compass pointing me in at least the general direction to go or something. I get that you want to feel lost, but some direction would have been nice. Also I got stuck a couple times on raised platforms after coming off of a bridge.
A compass would be nice, and maybe the enemies' vision (you know, something red or blue or whatever to see where they're watching... I don't really know how to explain it).
Good job !
Nice with the procedural generation though.