Drunkula is a puzzle adventure where you'll have to guide a drunk vampire up to his coffin. You must click on the objets of the levels! Will he make it...?
Drunkteam is a multidisciplinary team of six friends who love video games.
Graphics: - Antonio Zamudio Pérez @AntonioZamudioP - Alberto Allegri Rodríguez @SSpellboy
Level Designer: - Esther Páez Sánchez @wikiseps
Music & Sound: - Oliver Moya Bueno @Oli_mus
Some silly bugs have been recently fixed: - In full-screen mode, it's possible to exit the game by clicking Escape key. - Fixed a gravity bug that made the character not flip at random times.
Got stuck on the third screen in the castle, the count fell in the hole and wouldn't climb out. Spent a good 5 mins clicking everywhere lol. Also noticed the platforms are a bit buggy. On the second screen it flickered back up and he would walk across when it was up (over thin air) and fall through it when it was down >.<
Really liked the art style, the intro made me laugh, and though the music was a bit grating it grew on me :P
I couldn't play your game too because of some resolution issue. Some part of the game I could never see or reach.
By the way you told me that Play button doesn't work for you, can you somehow set the resolution to 1920x1080 and try again? The problem might be the same as I had with yours. Are you using Linux or Mac? Because I haven't tested the game on those operating systems.
Probably one of my favorite of this LD ! :D Please check out our game ! It's about vampires too, but with less ambition ^^
J
JaviCepa25 Aug 2015, 22:22
Really nice approach on the theme! I almost got stuck in the third screen but I did find the required web eventually. I encountered some bugs with the gravity but I made it to the end. Nice work with the music/sound too!
Pros: Nice use of theme Art style was good. I really like the silhouette level elements.
Cons: A bit buggy. Music was fitting, but after a while it was kind of grating as others have said. Not really a con, but I wanted to bring notice to a bug. in the third level, if you use the 1st cross to alter gravity as he is just a little bit past it, he winds up under the table, and then walks off screen. I had to restart.
Overall: I love the concept, I love your take on the theme. If some of the kinks were worked out, and you guys continued development, this is a game I would definitely be interested in :)
Thanks so much for all the feedback up to now! We are aware that there are some bugs, and we will work to fix so many of them as we can...
As for the music, our musician intended to represent the vampire's drunkenness, hence its grating orientation :)
@commodoreKid: the thing with the resolution only happened to us with a screen that was supposed to support 1920x1080 but it actually didn't support it fine (because it was a TV, not an PC screen). Can you test it on a different screen?
Quite origial :). It have been so long since I've played that kind of game. The plot is really fun, the gameplay's cool. Hearing the vampire puke is a bit boring after many times.
This game needs menus! I some bugs during the game and there was no menu that would pop-up with Esc or F1 or whatever that would let me restart or quit. Also, it was a little hard to understand what to do at first. These things aside, it was quite a fun game and the art & sound design was very well done. Good job!
Cool game! Loved the art and the background music! Was a bit hard to click on some objects. Liked how it followed the theme and the intro was awesome! :)
Great intro & premise! The idea of getting the drunk count home is cool. :D If your cursor would have been a bat, you could have been his helpful friend. ;) You should explain the controls (ie clicking on things) in the game itself though.
Pretty short but I like the art style plus the walking animation was quite amusing (something I'd expect from a drunk vampire). My only gripe is that there's no way of indicating clickable objects in the game when you hover over them.
Funny idea, good theme, nice graphics, sounds too are creating good atmosphere. The game design is such that if you know what to do, is it very easy, replayability is really low here. If you want replayability it would be good to think about some skill based gameplay maybe combined with what you have. Still fun entry though :).
Thank you @JaviCepa I got stuck on that third screen and thought it was a glitch in the game. Once I figured out that there was something I was missing I was able to finish. I love the game otherwise. Would like to have had more levels to play.
I thought the gravity flipping aspect of the game was cool, but under-used. The knocking-tree-down part only occurs once, too, making it hard to appreciate that puzzle. To be honest, while I did eventually beat the game, I found it a bit frustrating that it was really hard to figure out what to click on. It made me feel like I was pixel hunting in a point & click adventure game. It would have been nice if interactable objects either highlighted, or your cursor changed. Additionally, actual mention of the controls for the game (either in description or in-game) would have been nice.
Comments45
Really good work!
You should mention that this game is a point and click game! Go forth and rate a lot of games because this really has potential!
Really liked the art style, the intro made me laugh, and though the music was a bit grating it grew on me :P
By the way you told me that Play button doesn't work for you, can you somehow set the resolution to 1920x1080 and try again? The problem might be the same as I had with yours. Are you using Linux or Mac? Because I haven't tested the game on those operating systems.
Please check out our game ! It's about vampires too, but with less ambition ^^
I love the mood.
Pros:
Nice use of theme
Art style was good. I really like the silhouette level elements.
Cons:
A bit buggy.
Music was fitting, but after a while it was kind of grating as others have said.
Not really a con, but I wanted to bring notice to a bug.
in the third level, if you use the 1st cross to alter gravity as he is just a little bit past it, he winds up under the table, and then walks off screen. I had to restart.
Overall:
I love the concept, I love your take on the theme. If some of the kinks were worked out, and you guys continued development, this is a game I would definitely be interested in :)
It's a shame it's so short, I would have liked to guide Drunkula for a few more levels.
As for the music, our musician intended to represent the vampire's drunkenness, hence its grating orientation :)
@commodoreKid: the thing with the resolution only happened to us with a screen that was supposed to support 1920x1080 but it actually didn't support it fine (because it was a TV, not an PC screen). Can you test it on a different screen?
Hearing the vampire puke is a bit boring after many times.
Well done!
You should explain the controls (ie clicking on things) in the game itself though.