
Dungeon Feeder
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
In Dungeon Feeder, you must prevent looters from stealing your hard-earned gems by triggered traps at the right moment to kill them. A gem is stolen when a looter reaches the exit and the game is over when you run out of gems.
The current gameplay is a result of me getting too distracted during the jam. I only had two trap mechanics and AIs in so I turned it into this hectic button clickfest.
The "COMING SOON" button brings you to my original vision of the game. 4 rooms to take care of simultaneously (with a way lower spawning rate per room compared to the current gameplay). Also more traps and AI types for the enemies.
Made using Unity3D and visuals using GraphicsGale
The current gameplay is a result of me getting too distracted during the jam. I only had two trap mechanics and AIs in so I turned it into this hectic button clickfest.
The "COMING SOON" button brings you to my original vision of the game. 4 rooms to take care of simultaneously (with a way lower spawning rate per room compared to the current gameplay). Also more traps and AI types for the enemies.
Made using Unity3D and visuals using GraphicsGale