Dungeon Feeder

Dungeon Feeder

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.50
fun: 2.75
graphics: 2.83
humor: 2.78
innovation: 3.16
mood: 2.74
overall: 2.96
theme: 2.79
In Dungeon Feeder, you must prevent looters from stealing your hard-earned gems by triggered traps at the right moment to kill them. A gem is stolen when a looter reaches the exit and the game is over when you run out of gems.

The current gameplay is a result of me getting too distracted during the jam. I only had two trap mechanics and AIs in so I turned it into this hectic button clickfest.

The "COMING SOON" button brings you to my original vision of the game. 4 rooms to take care of simultaneously (with a way lower spawning rate per room compared to the current gameplay). Also more traps and AI types for the enemies.

Made using Unity3D and visuals using GraphicsGale
Found a bug?
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