This is fantastic. Took me some while to understand the mechanics, but it is a very nice idea very well implemented. Well done. I also see you had fun to create lots of levels.
Very nice: minimalistic and innovative. I liked all the sounds and thoughtfullness behind them (like the fact that guards don't just shoot at sight but first call out like "Hey!"). And even though it's not tied to the theme that well, this is a nice little game, I should say.
Really nice polish on your game. I really like the sound mechanic and the sound design was pretty good. The footsteps could use a bit more variety but overall nice work.
Very Very nice game Mechanic. Reminds me of a game I saw a few months ago. The only problem is that I didn't realy see the theme coming back in the game. I sure got a sence of dread due to the sounds though
I LOVED this, I found that the whole "hunter killer" style of stealth gameplay was really fun, it suited the theme really well in my opinion and I adored the unusual dark visual style, the audio was on point but could have done with an ambient background soundtrack to put in a bit of a scary factor and the visual style, the gameplay and the audio (especially the footsteps) gave an excellent mood, well done.
Really nicely made game! I included it in part 2 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/vxHEoUQEThc
Fun fact: Dark Echo was originally built for Ludum Dare 26 (titled "You Must Escape"). I can also confirm that we did not invent sound waves. We totally would have, but someone else invented them first.
Very nice mechanic, very creative and unique, very fun... however it didn't fit with the theme at all in my opinion. However, the graphics(for what they were) were very appealing and added to the mood- gave full 5 stars for innovation and mood, well done! :)
This once again shows that don't need amazing graphics to set up the mood. Well done! I think I have seen this "echo" mechanic before some ludum dares ago. Still. Good game.
Nice mechanic but the leveldesign was a bit straightforward. I think that new elements like enemies tracking noise + silent zone would have help to diversify situations. Your sounds really add a lot for the mood of the game.
Whilst it does look similar to Dark Echo since they both use soundwaves, gameplay-wise I think it's actually more similar to something like the Metal Gear series where you observe enemy patrol patterns and decide whether you want to sneak past or risk taking them out. Anyway, this was a pretty fun entry and I would definitely play a more fleshed out version in the future.
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Well done.
I also see you had fun to create lots of levels.
Howevever, It's hard to understand the Field of vision of the enemies sometimes and levels are sometimes really big but empty.
However, The game makes up for it with the fun gameplay.
Good job
Occasionally the guards would see me and run straight through walls.
Nice one! :D
I sure got a sence of dread due to the sounds though
Really nice accomplishment!
Fun fact: Dark Echo was originally built for Ludum Dare 26 (titled "You Must Escape"). I can also confirm that we did not invent sound waves. We totally would have, but someone else invented them first.
But, apart from the description, and the sound effect, the theme is not really apparent.
Nice work!