
Eternal Rest
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
A game about reverse dungeoneering. You play as a ghost and you have to destroy the invading heroes, warriors, rogues, clerics, and wizards.
You have to separate the group of adventurers to win. Lure them with treasure, or kill them with traps. Or just hack and shoot them as usual.
All that in charmingly simple pixel art mixed with 3D violence.
Controls:
=========
WASD - Movement
Mouse - Aim
Mouse Left button - Melee attack (heals you)
Mouse Right button - Shoot
1 - Place trap (rogues can disable them, otherwise deadly)
2 - Place treasure
Space - Turn invisible for a time
Enemies:
========
Warrior - melee fighter
Rogue - mele fighter, able to turn invisible
Wizard - shoots seeking missile
Cleric - shoots and casts magic sigils (AoE + slow)
/Enemies unlocked over the first 6 levels/
This is my (our) first LD. We are a team of two, a graphics artist and me. The audio is collected from various places, those are not our work, but free to use materials.
This is my first ever game made in unity (I'm a c++ programmer btw), and the first "finished" hobby project in a long time. It feels great! Great and sleepy. :)
Linux and osx builds are NOT tested. Please take it into account when rating based on those.
Bugfixes after deadline:
* Cosmetic changes on opponents reaching the crypt
* Permanent invisibility bug removed
* Falling out of the map bug fixed
You have to separate the group of adventurers to win. Lure them with treasure, or kill them with traps. Or just hack and shoot them as usual.
All that in charmingly simple pixel art mixed with 3D violence.
Controls:
=========
WASD - Movement
Mouse - Aim
Mouse Left button - Melee attack (heals you)
Mouse Right button - Shoot
1 - Place trap (rogues can disable them, otherwise deadly)
2 - Place treasure
Space - Turn invisible for a time
Enemies:
========
Warrior - melee fighter
Rogue - mele fighter, able to turn invisible
Wizard - shoots seeking missile
Cleric - shoots and casts magic sigils (AoE + slow)
/Enemies unlocked over the first 6 levels/
This is my (our) first LD. We are a team of two, a graphics artist and me. The audio is collected from various places, those are not our work, but free to use materials.
This is my first ever game made in unity (I'm a c++ programmer btw), and the first "finished" hobby project in a long time. It feels great! Great and sleepy. :)
Linux and osx builds are NOT tested. Please take it into account when rating based on those.
Bugfixes after deadline:
* Cosmetic changes on opponents reaching the crypt
* Permanent invisibility bug removed
* Falling out of the map bug fixed