For just 7 hours of work this result is amazing! Makes me wonder what my 72 hours of time went into... (And for a jam entry it's still pretty good!)
I'm a bit confused by this freaky "new game+" mode I got entered into when reaching the green box at the very top. Is the whole game actually supposed to be solvable with two cubes in opposite modes at once?
Man you have such a simple game that kept me playing til the end. That was a big level for just 7 hours. Nice one. And the difficulty scaled nicely as you went along. I really liked the concept of going into those invisible walls, I hope you could flesh this out sometime. GJ!
While not very polished (and with only 7 hours of work I don't blame you!), I feel like there could actually be something to this. You seem to have a pretty good idea of how to use the mechanic in a nice way to create some pretty interesting platforming. I managed to mute in the beginning though, and couldn't unmute :( But I think this could definitely be pretty nice with some more work, I'm getting a slightly metroidvania-like vibe from the level design, maybe that's something that could be expanded on?
Neat level design and it has a lot more content than I expected. This is also the best victory message I've seen so far: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Other Event: Outside Room
for object parent:
Unable to find any instance for object index '17' name 'obj_player_spawn' at gml_Object_parent_Other_0 ############################################################################################
Nice entry, especially considering you made this in a very short time. I like the original mechanics, the platform engine feels smooth and bug-free. I suggest improving some of the visual style in a 'Thomas was alone' style.
Fairly fun platforming and interesting concept. At first I didn't make the connection that the green box was like a lever or button that effected other parts of the level.
The controls or physics feel a bit wonky at first. I'm not sure but maybe the gravity is a lot lower than usual games. Swimming/wall jumping feels a bit button mashy.
I like how you used the walk through walls mode in the level design during the falling parts.
It's a good thing you had time to add checkpoints!
Really cool platformer idea. Took me a while to get the hang of "swimming" through the walls, but once I did, it totally rewarded the learning curve. Theme would probably haven been better paid off with some graphics, but that's understandable with the short timeframe and the massive level you built.
One issue, when I reached the green exit(?) at the top, the game threw an error (below). So... not sure if I won? ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Other Event: Outside Room
for object parent:
Unable to find any instance for object index '17' name 'obj_player_spawn' at gml_Object_parent_Other_0 ############################################################################################
I really like the concept, you also show the potential of the mechanics in your leveldesign. Also the the 2 cubes mode could have potential :D Awesome work for 7 hours!
Comments23
(And for a jam entry it's still pretty good!)
I'm a bit confused by this freaky "new game+" mode I got entered into when reaching the green box at the very top. Is the whole game actually supposed to be solvable with two cubes in opposite modes at once?
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: Outside Room
for object parent:
Unable to find any instance for object index '17' name 'obj_player_spawn'
at gml_Object_parent_Other_0
############################################################################################
.
The controls or physics feel a bit wonky at first. I'm not sure but maybe the gravity is a lot lower than usual games. Swimming/wall jumping feels a bit button mashy.
I like how you used the walk through walls mode in the level design during the falling parts.
It's a good thing you had time to add checkpoints!
One issue, when I reached the green exit(?) at the top, the game threw an error (below). So... not sure if I won?
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: Outside Room
for object parent:
Unable to find any instance for object index '17' name 'obj_player_spawn'
at gml_Object_parent_Other_0
############################################################################################
p.s. i liked that you had m for mute partial way through the game :P