Frankenstein's Monsters, Inc.

Overall★★★★★★★★★★3.44
Fun★★★★★★★★★★3.24
Innovation★★★★★★★★★★3.32
Theme★★★★★★★★★★4.04
Graphics★★★★★★★★★★3.12
Audio★★★★★★★★★★2.96
Humor★★★★★★★★★★3.32
Mood★★★★★★★★★★3.23
Coolness★★★★★★★★★★45%
What if Dr Frankenstein started a monster-building business?

Controls: Mouse, and left mouse button.

---

You are Dr. Frankenstein. Like any self-respecting entrepreneur, you've turned your monster-building experiments into a business! And why get your hands dirty when you can delegate?

Body parts are unearthed at the graveyard, are sewn together in the operating theatre, then zapped to life with a healthy dose of lightning. The resulting monsters can then either be assigned to work for you, or sold for a healthy profit. Human beings will also apply for jobs, and are about 4 times more effective, but cost 4 times as much in wages.

Your actions understandably generate public outrage - the higher it is, the fewer people will want to work for you, and if it ever reaches 100% an angry mob will burn down your premises. Try to avoid that, by spending money on charitable works.

Win by earning enough money to retire!

screenshot
Genres: strategy
Tools: libGDX

Comments17

RoboNebula
RoboNebula23 Aug 2015, 21:01
Nice and simple game! I was hooked to this for an entire hour, on my Ipad! It works on mobile!
EmanP
EmanP23 Aug 2015, 21:30
Ahh.... I always wanted to sell enough for a lovely trip to the caribbean... With my business strategies, you can too! But a vacation awaits me... so I'll tell you businessmen later, ok?
rogual
rogual24 Aug 2015, 13:33
Really good mechanics. I started by putting all my monsters into digging, then realized it was really all about finding your bottlenecks, so started to spread them more evenly. I lost when I ran out of money, because the instructions didn't mention that would make me lose! They just say you win if you retire and lose if public outrage hits 100%.

Old English money was a nice touch, and I liked the various PR options.

I think in a game like this UI is really important, and could have benefited from some more time spent choosing colors that stand out for the text, and aligning the various figures so it's easier to see at a glance what your situation is.
PTSnoop
PTSnoop24 Aug 2015, 17:42
My thoughts:

- I kinda feel like all those hospitals built in the endgame should have had some effect on the rate of body part acquisition... :P
- I was struggling to read the text in the top-right box - it might be worth moving the monster's head down a bit, so the light text is on a darker background.
- Also, it might have been worth giving monster workers some advantage or disadvantage over human workers - at the moment, as I understand it, 4 monsters = 1 human, so there's not really any situation where you'd choose monster workers over human ones (unless you're not getting any applicants because of public outrage, but I never had any problems there).
- On the plus side, the difficulty curve seemed just right - not so simple as to have an obvious cookie-clicker "right answer" the first time round, but not so opaque that us players have no hope of figuring the system out. Which in this sort of game is a tricky balance to hit, so well done!
LogGiant25 Aug 2015, 01:05
Everyone was getting upset at me, so I reminded them who I am! By building hospitals and orphanages of course.
I only wish that the monster/person I clicked on was selected instead of the first one in the room. Otherwise I had a fantastic time!
AtkinsSJ
AtkinsSJauthor25 Aug 2015, 15:19
Thanks everyone! :D I'm really glad people are enjoying my silly little game.

The text is indeed hard to read in places. I had adjusted some things to make it easier, but that was *before* I drew the top-right image at the last minute. Sorry about that.

The humans being equal to 4 monsters is dull, but I didn't at the time think of any way to make them different without making one obviously superior to the other. Maybe monster workers should cause more outrage. Originally workers were going to have randomised statistics, but that got cut.
DruhinM25 Aug 2015, 15:30
Good job. simple to play. Loved it
Legulysse
Legulysse25 Aug 2015, 16:01
Hard to understand at the first time, but cool to manage by the way
Pusty
Pusty25 Aug 2015, 16:14
Nice to play :D
tuturto
tuturto26 Aug 2015, 14:24
Fun game and I loved all various body parts flying from the grave. Very innovative idea too.
McFunkypants
McFunkypants26 Aug 2015, 17:39
Cool concept. The time management and "consumables" were initially confusing but once I got the hang of it I liked imagining the simulation. Good work!
HotBoxGames
HotBoxGames27 Aug 2015, 21:11
Like the management take on the theme, first game I've seen like this! Quite addictive too, you feel like you have to keep playing until you're rich! I wish I could build a hospital for £3 xD
Xanjos28 Aug 2015, 16:57
Took some time to find a good way to generate that cashflow but I like the gameplay idea a lot.
refreshgames28 Aug 2015, 21:55
I should have retired 3 years ago! Fun game, I died a couple of times at the start then used my newly found business acumen to really churn those monsters out! Nice touch with the music and olde english imperial currency :)
BlackQuiltro
BlackQuiltro3 Sep 2015, 22:12
I really like this type of games :)
Good balance on the mechanics, simple yet you can achieve a lot with them. I would make clearer the cost of human labor and changed the money format to something simpler (I am not from an English speaking country)

Liked the graphics, the music was good but a bit monotonous.
Nice work :)
shawn424 Sep 2015, 00:51
nice and addictive. lost far too much time to this game! great entry!
Daniel X. Moore6 Sep 2015, 05:35
Best Dr. Frankenstein's business simulator 2015.

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