
Gammonster
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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After saving the universe, Dr Blake is afflicted with a strange and sudden illness. He became ... Gammonster.
How to play
Gammonster is a simple tabletop/board style game, where your goal is to destroy all the buildings in the city by landing on those squares. Sounds easy ? Well, there's also other squares where you could lose your health or your life !
Keys
Press the Roll Dice button or the SPACE bar
M - mute music during gameplay only
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Update 8/9:
My enthusiasm is starting to wane and I've now got the final list of the features I would like to implement this week, before moving onto another project. Event cards have been added to the game to allow choice and not just randomness, which seems to be the number 1 feedback.
Update 27/8:
Many thanks for all the feedback. I really did wish I had some more time to work on this game, as I ended up having to rewrite the movement code 3 times, which set me back. I had planned to do more with the gameplay, but when it came to crunch time, I had to remove what wasn't finished and sit back.
I've started implementing the features I wanted to add such as extra gameplay mechanics, the event cards and points system as well as other suggestions from the comments below.
How to play
Gammonster is a simple tabletop/board style game, where your goal is to destroy all the buildings in the city by landing on those squares. Sounds easy ? Well, there's also other squares where you could lose your health or your life !
Keys
Press the Roll Dice button or the SPACE bar
M - mute music during gameplay only
=====
Update 8/9:
My enthusiasm is starting to wane and I've now got the final list of the features I would like to implement this week, before moving onto another project. Event cards have been added to the game to allow choice and not just randomness, which seems to be the number 1 feedback.
Update 27/8:
Many thanks for all the feedback. I really did wish I had some more time to work on this game, as I ended up having to rewrite the movement code 3 times, which set me back. I had planned to do more with the gameplay, but when it came to crunch time, I had to remove what wasn't finished and sit back.
I've started implementing the features I wanted to add such as extra gameplay mechanics, the event cards and points system as well as other suggestions from the comments below.