Notably not in a world in the sky, where my imagination was. I managed to make a cute little monster though. Arrows to move and jump. Gobble up them butterflies and bunnies, and don't fall off the edge, or let the screen get too far ahead of you.
Not finished obviously. He was supposed to be in a forest. Or at the very least have clouds and rocks to keep him company. I spent too much time finishing my game engine though. Next time I will be in much better shape to start, thanks in a large part to the work I did here in the past two days.
While I did have some fun with this game, I found the jump to be way to twitchy and heavy. The character moves up too fast and down too fast IMO, limiting the utility of the jump drastically. I had trouble jumping over pits only 2 or 3 tiles wide, and the jump REALLY wasn't fun when using it to cross large pits with 1 tile wide platforms. The jump, however, is clearly the game's bigest flaw. If you keep working on it, I say make the jump less awkward, and add some more collectables and environments, as just moths and sheep get boring after a while.
Thanks for the comments people. The jumps are pretty bad I guess. I had though of putting in Mario jumps that go higher the longer you hold, but I didn't get around to it as well as other things. I am really pleased with with the comments.
A fun and simple game with good graphics and music. Althoug, jumping is really akward and the sliding makes it really hard to stay on those tiny platforms.
Comments17
Althoug, jumping is really akward and the sliding makes it really hard to stay on those tiny platforms.