A top down 2D game where you play as a goblin who's homeland is invaded by nasty humans. Be wary though, killing a human will only cause more to attack and will hurt your score. Your best bet is to make them think your weak and run away when hurting. Make them think they've won.
Solid for the time, esp. considering the late switch to Unity. Still, a hit feedback would have been nice, at first I thought I was doing it wrong. Unfortunately it's nothing really innovative, if you switch sprites for player/enemies it's as classic as it could get. Maybe switching weapons or a power-up or two would have been nice?
I like the idea of not being able to mindlessly kill, but have to compromise. Adds some strategy to the game! I read that you didn't have the time, but audio would have been very nice :)
Interesting, there needs to be a way to get rid of knights without killing them (if there's such a penalty for killing them). Also, I think archers would add an interesting piece to this game. Nice work!
Pros:
-Movement feels really nice
-Looks tidy and polished
Cons:
-The score behaves weird
-The AI could use some improving
PS.: It works on web