Going Downtown

Going Downtown

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.97
coolness: 0.66
fun: 3.15
graphics: 3.06
humor: 3.36
innovation: 3.35
mood: 2.97
overall: 3.26
theme: 3.56
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NOTE: This game should be able to be played on mobile devices as well as PC. Really, anything with a mouse/touchscreen and a web browser. Give it a shot, and tell me if it works!

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What do you do when you're being chased by an angry, sentient slime monster? If 'RUN AWAY' was your answer, you'd only be half correct!

It's a game of survival, and you have to do whatever it takes to stay alive a little longer. Even if it costs a life of another...

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HOW TO PLAY:

1. Click on the button with the red man to start playing.

2. Click on the appropriate button when an NPC comes within range.

3. Upon a successful hit, your cooldown will be refreshed almost instantly to allow you to attack again.

4. If your attack hits nothing, or hits the wrong person, the cooldown will be 2 seconds long.

5. Survive as long as possible!

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This game jam did NOT start well. I meant to enter the compo, but the theme didn't sit right with me. The game that I made at the start was far too ambitious and complex, and the whole thing fell apart. I left the compo slightly disheartened, but I swore on my pride to at least submit something.

And now, in about 12 hours (less, because of work), I have managed to scrounge up something I'm actually rather pleased with. Not the best game, but it fit the personal criteria I set for myself in this game jam: arcade-ish gameplay and compatible with both phones and PCs. It turned out a lot better than I thought it would, and perhaps I might come back to polish it.

All in all, another wonderful experience in a game jam. Thank you for playing my game, if you have!

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Programs used:

Engine: GDevelop

Art: GraphicsGale, Paint

Sound: bfxr

Music: BeepBox

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Post Jam Updates:

Patch 1:

- Fixed background speed not corresponding with NPC speeds. When framerate dropped, so did the background speed

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Found a bug?
Tell us on Discord